Library / Magic

Shatter

Sonic energy damages objects or creatures composed of crystal.

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.

Source: Core Rulebook
5-ft.-radius spread; or one solid object or one crystalline creature
Casting
System
PF1E
School
Evocation
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
Duration
instantaneous
Saving Throw
Will negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance
Yes
Components
V, S, M, DF
Class Levels
Components
V
S
M
a chip of mica
DF
a chip of mica