Library / Magic

Stay The Hand

Subject cannot attack with melee weapon.

You cause a creature's arm to waver and prevent it from striking another creature. You can cast this spell when the target is about to make a melee attack against another creature. On a failed saving throw, the target does not follow through with its attack, and its entire action is wasted for the round. On a successful saving throw, the target can make its attack, forcing its strike though the compulsion but losing both accuracy and power, taking a –5 penalty on its attack and damage rolls. Whether or not the target makes its initial save or not, it is subject to a –2 penalty on attack and damage rolls against the creature it originally targeted for the duration of the spell.

Source: Advanced Player's Guide
one creature
Casting
System
PF1E
School
Enchantment
Subschool
Element
Casting Time
1 immediate action
Range
medium (100 ft. + 10 ft./level)
Target
one creature
Area
Duration
1 round/level and special; see text
Saving Throw
Will partial
Spell Resistance
Yes
Components
V, S, DF
Class Levels
Components
V
S
DF