Library / Magic

Stumble Gap

Small hole trips creatures.

You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5-foot square with a depth of six inches. Any creature occupying the square when you first create the hole, or who later steps into the square containing the hole, must make a Reflex saving throw to avoid falling prone in an adjacent square and taking 1d6 points of damage. A creature that makes its saving throw still stumbles ever so slightly and takes a –1 penalty on all rolls and checks for 1 round. The spell has no effect on creatures adjacent to the square containing the hole.

Source: Advanced Player's Guide
see text
see text
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
Duration
1 round + 1 round/level
Saving Throw
Reflex partial
Spell Resistance
No
Components
V, S, F
Material Cost
10 gp
Class Levels
Components
V
S
F
miniature shovel costing 10 gp