Library / Magic

Symbol Of Insanity

Triggered rune renders nearby creatures insane.

This spell functions like symbol of death, except that all creatures within the radius of the symbol of insanity instead become permanently insane (as the insanity spell).

Unlike symbol of death, symbol of insanity has no hit point limit; once triggered, a symbol of insanity simply remains active for 10 minutes per caster level.

NoteMagic traps such as symbol of insanity are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the trapfinding class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 33 for symbol of insanity.

Source: Core Rulebook
Casting
System
PF1E
School
Enchantment
Subschool
Element
Casting Time
Range
Target
Area
Duration
Saving Throw
Will negates
Spell Resistance
No
Components
V, S, M
Material Cost
5000 gp
Class Levels
Components
V
S
M
mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp