Creating Monsters

Bestiary Reference

Monster building is half benchmark math and half table judgment. Use the CR lookup first, then tune the creature's role, defenses, and special abilities until the stat block feels coherent at the table.

This page is meant to be a prep bench: start with target numbers, build outward from type and size, then compare the finished creature against existing monsters of the same CR.

CR Target Lookup

Browse CR 1 monsters
Hit Points
15
Armor Class
13
Attack
+3
Avg. Damage
4
Good Save
+3
Poor Save
+0
Primary DC
13
XP
400

Statistics by CR

CR XP HP AC Attack Damage / Round Good Save Poor Save Ability DC
1/850710+11+2-111
1/665911+22+2-111
1/41001513+34+3+013
1/31352014+45+3+113
1/22003015+58+4+114
14001513+34+3+013
26003015+58+4+114
38004017+610+5+115
412005018+813+6+216
516006019+917+7+317
624007521+1123+8+418
732009522+1228+9+419
8480011024+1434+10+520
9640013025+1539+11+521
10960015027+1745+12+622
111280017028+1850+13+723
121920019030+2056+14+824
132560021031+2161+15+825
143840023033+2367+16+926
155120025534+2472+17+927
167680027536+2678+18+1028
1710240030037+2783+19+1029
1815360032539+2990+20+1130
1920480035040+3095+21+1131
2030720037542+32100+22+1232

Building the Monster

  1. Choose the monster's job first: brute, striker, controller, scout, or support.
  2. Pick a target CR, then anchor the build to the benchmark row above.
  3. Choose creature type and subtype; use the type table below for Hit Die size, BAB, and save chassis.
  4. Choose size and movement package; apply the size table before finalizing attacks and AC.
  5. Set ability scores around the creature's role rather than spreading points evenly.
  6. Build offense next: primary attack bonus, damage per round, save DCs, and special attack cadence.
  7. Build defense after offense: hit points, AC split, saving throws, DR/SR, and immunities.
  8. Add skills, feats, and senses that explain how the creature behaves in an encounter.
  9. Compare the draft against real monsters of the same CR and trim any outlier stat that overshoots the role.
  10. Write short tactics text for the GM so the monster plays the way the stat block implies.

TypeHDBABGood SavesSkill Ranks / HD
Aberrationd83/4Will2 + Int
Animald83/4Fort, Ref2 + Int
Constructd103/4None2 + Int
Dragond12FullFort, Ref, Will6 + Int
Feyd61/2Ref, Will6 + Int
Humanoidd83/4One2 + Int
Magical Beastd10FullFort, Ref2 + Int
Monstrous Humanoidd10FullRef, Will2 + Int
Outsiderd10FullFort, Ref, Will6 + Int
Undeadd81/2Will4 + Int
Vermind83/4Fort2 + Int

SizeAttack / ACCMB / CMDStealthReach
Fine+8-8 / +8+160 ft.
Diminutive+4-4 / +4+120 ft.
Tiny+2-2 / +2+80 ft.
Small+1-1 / +1+45 ft.
Medium+0+0 / +0+05 ft.
Large-1+1 / -1-410 ft.
Huge-2+2 / -2-815 ft.
Gargantuan-4+4 / -4-1220 ft.
Colossal-8+8 / -8-1630 ft.

Brute

Trade AC and mobility for strong hit points, melee attack, and damage. Large or strength-forward creatures live here.

Striker

Push initiative, attack bonus, and burst damage while keeping defenses close to the benchmark line.

Controller

Spend power budget on save DCs, battlefield effects, movement denial, and action taxes.

Scout

Lean on speed, stealth, senses, and ranged pressure rather than full benchmark damage every round.

Support

Buffs, healing, summons, and action-sharing usually justify slightly softer personal offense.

Solo Anchor

Add survivability, multiple threat lines, and anti-focus-fire tools or the creature collapses under party action economy.

TypeExpected Notes
AberrationUnusual senses, odd movement, and save-or-lose rider abilities.
ConstructHigh AC, low mobility, no Constitution, and strong immunity package.
DragonFull-BAB chassis, premium ability scores, and a centerpiece special attack.
OutsiderExcellent save chassis and a broad utility or resistance profile.
UndeadWill-forward, immunity-heavy, and often save-based pressure or attrition.

CRXPTreasure Guideline
1400Minor consumables, a low-end weapon, or clue treasure.
51,600One permanent item or several consumables plus coin.
109,600Mid-tier permanent item or themed treasure bundle.
1551,200Major permanent item, hoard component, or quest-tier cache.
20307,200Capstone hoard, artifact lead, or campaign-scale reward.

Use roles to stop stat blocks from drifting into "does everything" territory. Each time you over-invest in one lane, deliberately under-invest in another.

  • Ambusher: front-loads initiative, Stealth, and first-round spike damage.
  • Artillery: low staying power, high ranged threat, and terrain dependence.
  • Bruiser: reaches benchmark damage through repeated melee contact.
  • Controller: wins by altering movement, visibility, or action economy.
  • Leader: buffs allied creatures or multiplies the encounter's total action value.