NPC Boons & Gallery

GM Reference

A boon is a quantifiable, non-monetary way an NPC might help the PCs — a discount on goods, a one-time skill bonus, or a small magical benefit only that character can provide. Boons reward PCs for building genuine relationships with the NPCs of your campaign world.

Boons are never wantonly granted. Only NPCs with an attitude of Helpful offer them, and usually only to PCs they have come to trust over time or who have done them meaningful personal services. An NPC is more likely to favour an individual PC than an entire adventuring party. Not every NPC has something special to offer — some simply lack the position or resources to grant meaningful aid.

A boon should feel like a favour between friends, not a life-changing reward. The nature of a boon depends more on an NPC's role in the world than on her class level: a 1st-level young prince may grant a far more impactful boon — a pardon, a financed voyage, a decreed law — than an 11th-level baker. PCs never gain boons they can grant others, and cannot compel boons even from the closest allies.

Boon Types

Favor Favors

Any character of any class or social level might offer a favor. Favors embody direct personal aid: a shopkeeper granting a 10% discount, a nobleman using influence to arrange a meeting with a local lord, or a retired adventurer loaning a masterwork longbow.

Favors are the most common boon type and the easiest to improvise on the fly.

Skill Skill Boons

Certain NPCs can share expertise or lend influence in a specific field. Skill boons grant a minor bonus on skill checks — either a +2 bonus in a very specific situation (never on all uses of a skill) or a one-time +4 bonus on a specific check.

Example: a famous merchant's signet ring grants +2 on Diplomacy checks with other merchants in his home city's marketplace.

Unique Unique Boons

The rarest form — special powers exclusive to a character that fall outside normal class abilities. Examples: a ghost grants a PC the ability to see through a specific illusionist's illusions; an alchemist brews a potion granting immunity to brown mold for 24 hours.

Limit unique boons to a single use or to one adventure to prevent exploitation.

Boons by NPC Class

The following examples show boons appropriate to each of the five NPC classes. Any NPC of any class can grant a boon — these serve as a guide and a starting shopping list. GMs are encouraged to create their own boons suited to individual NPCs and campaign situations.

While users of divine magic are often regarded simply as healers, their wisdom and vaunted positions mean they can have much more to offer.

  • FavorFree healing on a single occasion.
  • FavorLetter of recommendation to lower-ranking priests, ordering them to help the PCs as required (granting the aid of a 1st-level adept hireling for 3 days).
  • SkillFavorable introductions to contacts in a local church, providing a PC a +2 bonus on Diplomacy checks made to influence members of that specific church.
  • SkillProves especially knowledgeable in mysterious alchemical techniques, granting a PC a +4 bonus on one Craft (alchemy) check made to create an alchemical item.
  • UniqueCan brew 4 unique potions that instantly heal the disease filth fever.
  • UniqueAllows the PC to commune with the spirit animal of his tribe, granting the ability to speak with animals of a specific regional species once per day.

Aristocrats vary in rank from village squires to emperors, with most having wealth and position that grants them great influence in a community.

  • FavorProvides an invitation to an aristocratic event, such as an estate party, royal gala, or public celebration.
  • FavorUses influence to save the PCs from prosecution for a crime.
  • SkillOffers a day-long primer on local courtesy, granting a PC a +2 bonus on Knowledge (nobility) checks for the city or region.
  • SkillAttends a character on his visit to the royal court, granting a +4 bonus on Sense Motive checks on interactions with the court's members during that outing.
  • UniqueLoans a ship and provides a crew for a voyage to a distant land.
  • UniqueGrants a PC a minor, landless title that affords access to certain local rights.

Although not usually famous or wealthy, commoners have a wide variety of skills and can usually come up with creative ways to repay favors.

  • FavorProvides a room and prepares an elaborate feast in a PC's honor.
  • FavorProvides a 50% discount on a high-quality, non-magical item made using one of his Craft skills.
  • SkillFreely uses his highest Craft or Profession skill for the PC for a month of service (perhaps crewing a vehicle or ship, tending a rare plant, or training an animal).
  • SkillShares rural remedies, granting a PC a +2 bonus when using Heal to treat diseases.
  • UniqueCreates a map or leads a PC through the local wilderness to a secret location only he knows about.
  • UniqueCompetently manages a home or business for an absentee PC.

Skilled craftsmen, professionals, and learned members of society regularly have a wide range of specific talents and obscure information that can prove useful to PCs.

  • FavorProvides material for a PC, cutting the price to create a non-magical item in half.
  • FavorCan find a seller for any non-magic item or a buyer for any magic item.
  • SkillGrants access to an exceptionally well-outfitted workspace, giving a PC a +4 bonus on a specific Craft or Profession check.
  • SkillTeaches a PC a trick of the trade, granting a perpetual +1 bonus on one Craft or Profession check that the PC and expert share.
  • UniqueObtains membership in a regional guild, providing a PC with a 10% discount on a certain kind of goods in a wide region.
  • UniqueCan create a special tool that opens an ancient lock, circumvents an impassable trap, or replaces a part of a broken mechanism.

Professional warriors typically have a wide range of experience and useful contacts among other career combatants, those they serve, and those they oppose.

  • FavorGifts a PC one non-magical weapon, piece of armor, or adventuring gear.
  • FavorCan guard a precious object or hide it where none will find it.
  • SkillRelates his experience patrolling the local sewers, granting a PC a +2 bonus on Knowledge (dungeoneering) checks in the city sewers.
  • SkillProvides information with which to blackmail a local criminal, granting a PC a +4 bonus on Intimidate checks against local street thugs.
  • UniqueCan form a posse, bringing together a group of 2d4 low-level warriors to aid in one specific plan.
  • UniqueGrants the secret of a specialized fighting style, providing a PC with a +1 bonus on initiative.

For every adventuring party, dozens of nonplayer characters exist to provide vital services, progress story lines, or add flavour between sagas. The following table lists over 80 pre-built NPC archetypes by name, class composition, and CR — a reference for encounters, hirelings, and ad hoc statistics. Statistics for these archetypes appear in the Game Mastery Guide Chapter 9. Each includes a sample boon appropriate to that NPC type.

Although a stat block is titled "Guide," there is no reason a GM cannot repurpose those statistics for an explorer, outrider, or any similar character. Alignments are easily altered, and skills — especially Craft, Knowledge, and Profession — can be swapped on the fly.

ArchetypeClassCR
Foot SoldierWarrior 11/3
SquireAristocrat 11/3
Village IdiotCommoner 11/3
AcolyteCleric 11/2
BanditWarrior 21/2
BarmaidCommoner 21/2
FarmerCommoner 1/Expert 11/2
PickpocketRogue 11/2
ShipmateExpert 1/Warrior 11/2
BeggarCommoner 1/Rogue 11
CannibalBarbarian 21
Caravan GuardFighter 21
DoomsayerAdept 31
DrunkardCommoner 1/Warrior 21
GuardWarrior 31
InitiateMonk 21
ProstituteExpert 1/Rogue 11
ShopkeepExpert 31
StorytellerBard 21
Street ThugFighter 1/Rogue 11
VagabondCommoner 2/Warrior 11
BurglarRogue 32
CultistCleric 32
Noble ScionAristocrat 42
PrisonerExpert 42
WandererBard 1/Rogue 22
BarkeepExpert 4/Warrior 13
DealerExpert 1/Rogue 33
Guard OfficerFighter 43
PilgrimCommoner 53
SlaverFighter 2/Ranger 23
TrapperRanger 43
TurnkeyWarrior 53
Battle MonkMonk 54
Hedge WizardCommoner 2/Wizard 34
MediumCleric 54
Battle MageEvoker 65
CavalryFighter 65
Fortune TellerBard 3/Sorcerer 35
GladiatorBarbarian 3/Fighter 35
MinstrelBard 65
Monster HunterRanger 65
RaiderBarbarian 65
ShamanAdept 75
Tomb RaiderRogue 65
TorturerExpert 5/Fighter 25
Traveling MerchantExpert 75
ArchaeologistRogue 76
Beast MasterRanger 76
ConjuristConjurer 76
HermitDruid 76
HighwaymanFighter 4/Rogue 36
Holy WarriorPaladin 76
PrincessAristocrat 86
Watch CaptainFighter 76
GuideExpert 97
KnightAristocrat 2/Paladin 67
SellswordFighter 87
VikingBarbarian 2/Fighter 67
First MateExpert 4/Fighter 58
MayorAristocrat 3/Expert 78
NobleAristocrat 108
PriestCleric 98
SlayerRanger 5/Assassin 48
ChampionBarbarian 5/Fighter 59
Merchant PrinceExpert 4/Rogue 69
Celebrity BardBard 1110
ChieftainWarrior 1210
GeneralFighter 1110
Guild MasterRogue 1110
QueenAristocrat 1210
Bandit LordFighter 8/Rogue 411
Bounty HunterRanger 1211
CaptainExpert 3/Fighter 911
Cult LeaderCleric 10/Rogue 211
Pirate CaptainFighter 7/Rogue 511
SageExpert 7/Abjurer 511
SaintPaladin 1211
High PriestCleric 1312
KingAristocrat 1614
MasterMonk 1514