Creating NPCs
The world your PCs inhabit should be full of rich characters they can interact with. While most NPCs need only a name and description, those the party might fight alongside or against require full statistics. The process below covers seven steps — from concept to final details.
Step 1 — The Basics
The first step is to determine the NPC's basic role: its race, class, and overall concept. This shapes every subsequent choice — an aristocrat negotiator has a very different stat block than a warrior guard even at the same level.
Aristocrat — social skills, d8 HD; nobles, merchants, diplomats.
Commoner — d6 HD, 2 + Int skills; townsfolk, laborers.
Expert — 6 + Int skills; artisans, sages, thieves' guild members.
Warrior — d10 HD, full BAB; guards, soldiers, bandits.
Step 2 — Ability Scores
NPCs use one of two standard arrays. Apply racial modifiers after assigning scores. For every four levels the NPC has, increase one score by 1.
Used for NPCs with NPC classes (Adept, Aristocrat, etc.).
Used for NPCs with PC classes (Fighter, Cleric, etc.).
Preset Ability Scores by Archetype
Assign scores to match the NPC's primary role. The Arcane column marks Intelligence and Charisma with an asterisk — swap them if the caster uses Charisma (Sorcerer, Bard).
| Ability | Melee | Ranged | Divine | Arcane | Skill | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| Basic | Heroic | Basic | Heroic | Basic | Heroic | Basic | Heroic | Basic | Heroic | |
| Strength | 13 | 15 | 11 | 13 | 10 | 12 | 8 | 8 | 10 | 12 |
| Dexterity | 11 | 13 | 13 | 15 | 8 | 8 | 12 | 14 | 12 | 14 |
| Constitution | 12 | 14 | 12 | 14 | 12 | 14 | 10 | 12 | 11 | 13 |
| Intelligence | 9 | 10 | 10 | 12 | 9 | 10 | 13* | 15* | 13 | 15 |
| Wisdom | 10 | 12 | 9 | 10 | 13 | 15 | 9 | 10 | 8 | 8 |
| Charisma | 8 | 8 | 8 | 8 | 11 | 13 | 11* | 13* | 9 | 10 |
| * If the arcane caster's spellcasting relies on Charisma (Bard, Sorcerer), exchange Intelligence and Charisma scores. | ||||||||||
Racial Ability Adjustments
| Ability | Dwarf | Elf | Gnome | Half-Elf* | Half-Orc* | Halfling | Human* |
|---|---|---|---|---|---|---|---|
| Strength | — | — | −2 | — | — | −2 | — |
| Dexterity | — | +2 | — | — | — | +2 | — |
| Constitution | +2 | −2 | +2 | — | — | — | — |
| Intelligence | — | +2 | — | — | — | — | — |
| Wisdom | +2 | — | — | — | — | — | — |
| Charisma | −2 | — | +2 | — | — | +2 | — |
| * Half-elves, half-orcs, and humans receive +2 to one ability score of your choice. | |||||||
Step 3 — Skills
For a simplified approach, use the table below to find the number of skill selections for the NPC's class. The NPC receives a number of ranks in each selected skill equal to his total level. Choose skills mostly from the class skill list; apply the class-skill +3 bonus and the relevant ability modifier after all ranks are assigned.
Two-class NPCs: Start with the class that receives fewer selections — those skills gain ranks equal to total level. Then add the difference in selections from the second class, with ranks equal to that class's level only. Three or more classes require the precise rank-by-rank method.
| PC Class Skill Selections | NPC Class Skill Selections | ||
|---|---|---|---|
| Barbarian | 4 + Int mod | Adept | 2 + Int mod |
| Bard | 6 + Int mod | Aristocrat | 4 + Int mod |
| Cleric | 2 + Int mod | Commoner | 2 + Int mod |
| Druid | 4 + Int mod | Expert | 6 + Int mod |
| Fighter | 2 + Int mod | Warrior | 2 + Int mod |
| Monk | 4 + Int mod | ||
| Paladin | 2 + Int mod | ||
| Ranger | 6 + Int mod | ||
| Rogue | 8 + Int mod | ||
| Sorcerer | 2 + Int mod | ||
| Wizard | 2 + Int mod | ||
| Humans receive one additional skill selection. | |||
Step 4 — Feats
Assign class-granted feats first, then level feats (one per two levels beyond 1st; humans gain an extra at 1st level). Use the lists below as quick picks by combat archetype — you don't need to check prerequisites for NPCs built with these curated selections.
Step 5 — Class Features
Fill in all class features — rage powers, rogue talents, channel energy, and spell selections. For spells, choose a variety for the highest two spell levels the NPC possesses; at all lower levels, pick a few reliable spells prepared multiple times. If the NPC is likely to appear in only one combat encounter, you may skip lower-level spells entirely and fill them in during play.
Step 6 — Gear
NPCs receive less gear than PCs of equal level. Use the table below as a budget; spend the listed amount per category, purchasing as few items as possible. Leftover gp from any category carries to another. Remaining funds represent coins and jewelry.
| Basic Lvl | Heroic Lvl | Total gp | Weapons | Protection | Magic | Limited Use | Gear |
|---|---|---|---|---|---|---|---|
| 1 | — | 260 gp | 50 gp | 130 gp | — | 40 gp | 40 gp |
| 2 | 1 | 390 gp | 100 gp | 150 gp | — | 40 gp | 100 gp |
| 3 | 2 | 780 gp | 350 gp | 200 gp | — | 80 gp | 150 gp |
| 4 | 3 | 1,650 gp | 650 gp | 800 gp | — | 100 gp | 200 gp |
| 5 | 4 | 2,400 gp | 900 gp | 1,000 gp | — | 300 gp | 200 gp |
| 6 | 5 | 3,450 gp | 1,400 gp | 1,400 gp | — | 450 gp | 200 gp |
| 7 | 6 | 4,650 gp | 2,350 gp | 1,650 gp | — | 450 gp | 200 gp |
| 8 | 7 | 6,000 gp | 2,700 gp | 2,000 gp | 500 gp | 600 gp | 200 gp |
| 9 | 8 | 7,800 gp | 3,000 gp | 2,500 gp | 1,000 gp | 800 gp | 500 gp |
| 10 | 9 | 10,050 gp | 3,500 gp | 3,000 gp | 2,000 gp | 1,050 gp | 500 gp |
| 11 | 10 | 12,750 gp | 4,000 gp | 4,000 gp | 3,000 gp | 1,250 gp | 500 gp |
| 12 | 11 | 16,350 gp | 6,000 gp | 4,500 gp | 4,000 gp | 1,350 gp | 500 gp |
| 13 | 12 | 21,000 gp | 8,500 gp | 5,500 gp | 5,000 gp | 1,500 gp | 500 gp |
| 14 | 13 | 27,000 gp | 9,000 gp | 8,000 gp | 7,000 gp | 2,500 gp | 500 gp |
| 15 | 14 | 34,800 gp | 12,000 gp | 10,500 gp | 9,000 gp | 2,800 gp | 500 gp |
| 16 | 15 | 45,000 gp | 17,000 gp | 13,500 gp | 11,000 gp | 3,000 gp | 500 gp |
| 17 | 16 | 58,500 gp | 19,000 gp | 18,000 gp | 16,000 gp | 4,000 gp | 1,500 gp |
| 18 | 17 | 75,000 gp | 24,000 gp | 23,000 gp | 20,000 gp | 6,500 gp | 1,500 gp |
| 19 | 18 | 96,000 gp | 30,000 gp | 28,000 gp | 28,000 gp | 8,000 gp | 2,000 gp |
| 20 | 19 | 123,000 gp | 40,000 gp | 35,000 gp | 35,000 gp | 11,000 gp | 2,000 gp |
| — | 20 | 159,000 gp | 55,000 gp | 40,000 gp | 44,000 gp | 18,000 gp | 2,000 gp |
Step 7 — Details
With gear assigned, fill in the combat statistics. Account for any magic items that affect ability scores or skills before calculating derived values.