Transmutation
As air walk, but you may divide the duration among creatures touched.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Alchemist 5
Warpriest 5
Investigator 5
Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Transmutation
Gain potion's benefits without consuming it.
Class Levels:
Alchemist 2
Investigator 2
Transmutation
You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.
Class Levels:
Witch 1
Cleric 2
Oracle 2
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 2
Transmutation
Weapon becomes good, evil, lawful, or chaotic.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Transmutation
Gain haste while maintaining bardic performance.
Class Levels:
Bard 2
Skald 2
Transmutation
Turns item up to 5 lbs./level into food.
Class Levels:
Hunter 2
Ranger 2
Transmutation
Assume form of a Small or Medium humanoid.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Transmutation
Increase/decrease strength of natural winds.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Elementalist Wizard 1
Transmutation
Empowers or extends the effects of any potion or elixir.
Class Levels:
Alchemist 3
Investigator 3
Transmutation
You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
Reveals magical aspects of subject.
Class Levels:
Bard 6
Skald 6
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Transmutation
The target drow transforms into a surface elf.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 2
Warpriest 2
Antipaladin 3
Investigator 2
Transmutation
You gain some of the beneficial qualities of an animal.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
One animal doubles in size.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Enchantment
Sends a Tiny animal to a specific place.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Shaman 2
Transmutation
One ally/level polymorphs into chosen animal.
Class Levels:
Druid 8
Shaman 8
Enchantment
Fascinates 2d6 HD of animals.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Hunter 2
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Necromancy
Create one skeleton or zombie.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Transmutation
Objects attack your foes.
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Warpriest 6
Transmutation
One or more plants animate and fight for you.
Class Levels:
Druid 7
Shaman 7
Transmutation
Makes a rope move at your command.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1