Evocation
Cone of ice slivers deals 1d6 cold/level.
Class Levels:
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Illusion
Knocks unconscious, blinds, and/or stuns weak creatures.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Enchantment
One subject obeys a command for 1 round.
Class Levels:
Adept 1
Witch 1
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Enchantment
As command, but affects one subject/level.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Transmutation
Sway the actions of plant creatures.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Necromancy
Undead creature obeys your commands.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Divination
Deity answers one yes-or-no question/level.
Class Levels:
Adept 5
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Divination
Learn about terrain for 1 mile/level.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Enchantment
You can talk with your animal companion, and can handle it with supernatural ease.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Enchantment
Target is compelled to help injured ally.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Enchantment
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Summoner 1
Warpriest 1
Inquisitor 1
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Evocation
1d6/level cold damage.
Class Levels:
Magus 5
Witch 6
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Enchantment
Creature answers question truthfully or takes 1d6 damage/two levels (max 5d6).
Class Levels:
Inquisitor 2
Enchantment
Subjects behave oddly for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Enchantment
One creature is confused for 1 round.
Class Levels:
Bard 1
Skald 1
Conjuration
Summon a black pudding.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Evocation
Fills area with positive energy, weakening undead.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Divination
Lets you ask question of extraplanar entity.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Necromancy
Infects subject with chosen disease.
Class Levels:
Adept 3
Druid 3
Cleric 3
Hunter 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Necromancy
Infect a subject with a magical disease.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 5
Evocation
Scorching rays cause 4d6 fire damage, then move on to new targets.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Evocation
Sets trigger condition for another spell.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6