Enchantment
Sickens creature if it refuses to fight you.
Class Levels:
Paladin 1
Illusion
Gives a +4 bonus on Stealth checks and concealment.
Class Levels:
Hunter 2
Ranger 2
Transmutation
Your staff becomes a treant on command.
Class Levels:
Druid 7
Evocation
Harms and slows lawful creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Enchantment
Makes one animal your friend.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Enchantment
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Enchantment
As charm monster, but all within 30 ft.
Class Levels:
Bard 6
Skald 6
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Enchantment
Makes one person your friend.
Class Levels:
Bard 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Cold metal damages those who touch it.
Class Levels:
Druid 2
Hunter 2
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Evocation
Performance deals 2d6 piercing damage.
Class Levels:
Bard 1
Skald 1
Abjuration
Emanation hampers illusions and stealth.
Class Levels:
Cleric 7
Oracle 7
Shaman 8
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Necromancy
Kills 1d4/level HD of creatures.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Divination
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
20d6 damage to target creature.
Class Levels:
Druid 9
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Evocation
As heal, but only cures 4d8 damage +1/level (max +25).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 6
Evocation
Large hand provides cover, pushes, or attacks your foes.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Abjuration
+4 to AC, +4 resistance, and SR 25 against lawful spells.
Class Levels:
Cleric 8
Oracle 8
Warpriest 8
Enchantment
Causes living creatures within 5 ft. to fall asleep.
Class Levels:
Bard 5
Skald 5
Witch 6
Shaman 7
Wizard 6
Arcanist 6
Sorcerer 6
Abjuration
Reduces effects of intense sun exposure and environmental heat.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Necromancy
Duplicate awakens when original dies.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Conjuration
Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Class Levels:
Magus 5
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Transmutation
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4