Evocation
Makes a permanent, heatless light.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Inquisitor 3
Transmutation
Take control of a construct.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Controls actions of one or more plant creatures.
Class Levels:
Druid 8
Enchantment
Direct a summoned monster as if you had summoned it.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Necromancy
Undead don't attack you while under your command.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level in
Class Levels:
Druid 2
Witch 2
Cleric 3
Hunter 2
Oracle 3
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
Raises or lowers bodies of water.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 4
Transmutation
Changes weather in local area.
Class Levels:
Druid 7
Witch 7
Cleric 7
Oracle 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Elementalist Wizard 7
Transmutation
Changes wind direction and speed.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Divination
Grants allies a teamwork feat.
Class Levels:
Bard 3
Skald 3
Inquisitor 3
Conjuration
Acidic patch damages an opponent.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
Touch attack deals 1d4 acid/level.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Abjuration
Protects creature against damage from alignment-based attacks.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Transmutation
Extra eyes give all-around vision.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Enchantment
If subject doesn't attack you it receives a penalty.
Class Levels:
Inquisitor 4
Transmutation
Subject takes -5 on Craft skill checks.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Subject gains +5 on next Craft check.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Conjuration
As lesser create demiplane, but larger and with planar traits.
Class Levels:
Witch 8
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Warpriest 8
Conjuration
As create demiplane, but larger and with more planar traits.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Conjuration
Create your own demiplane.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 7
Conjuration
Feeds three humans (or one horse)/level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Necromancy
Creates shadows, wraiths, spectres, or devourers.
Class Levels:
Cleric 8
Oracle 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Conjuration
Creates an extradimensional pit.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Divination
Creates treasure map out of a creature's corpse.
Class Levels:
Bard 2
Druid 3
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2