Conjuration
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Conjuration
As raise dead, but on an animal.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Paladin 4
Conjuration
Creates 5-ft.-thick earthen barrier.
Class Levels:
Druid 7
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Abjuration
You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Transmutation
Shrinks one willing animal.
Class Levels:
Druid 2
Hunter 2
Ranger 3
Conjuration
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Class Levels:
Druid 9
Witch 7
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Transmutation
Brings dead subject back in a random body.
Class Levels:
Druid 4
Witch 5
Hunter 4
Shaman 4
Conjuration
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Alchemist 3
Warpriest 3
Inquisitor 3
Conjuration
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Conjuration
This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken.
Class Levels:
Druid 8
Witch 8
Cleric 8
Oracle 8
Warpriest 8
Conjuration
Suppress disease, nausea, and the sickened condition.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Warpriest 1
Abjuration
Pushes away metal and stone.
Class Levels:
Druid 8
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Transmutation
Pushes away wooden objects.
Class Levels:
Druid 6
Hunter 6
Transmutation
Marked target is shunned by your religion.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 4
Transmutation
You gain DR 5/piercing and +4 to CMD against disarm attempts.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Abjuration
Subject gains +1 on saving throws.
Class Levels:
Bard 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Elementalist Wizard 2
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Necromancy
Dead creature cannot be revived.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 5
Warpriest 4
Conjuration
Dispels magical ability penalty or repairs 1d4 ability damage.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Paladin 1
Alchemist 2
Warpriest 2
Inquisitor 2