Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Transmutation
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Abjuration
10-ft.-radius field hedges out living creatures.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Warpriest 6
Abjuration
Negates magic within 10 ft.
Class Levels:
Cleric 8
Oracle 8
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 8
Enchantment
Object or location affected by spell repels certain creatures.
Class Levels:
Druid 9
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Abjuration
Keeps animated plants at bay.
Class Levels:
Druid 4
Hunter 4
Abjuration
You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering.
Class Levels:
Druid 6
Hunter 6
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Creates rolling sphere of water.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Tree branches attack opponents.
Class Levels:
Druid 4
Hunter 4
Abjuration
Targeted dispel transfers an effect to you.
Class Levels:
Magus 4
Transmutation
Your focus becomes a magical cannon that fires on its own.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
Grants metamagic to arcane spells.
Class Levels:
Bard 3
Skald 3
Divination
Invisible floating eye moves 30 ft./round.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Abjuration
Magically locks a portal or chest.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Universal
Inscribes a personal rune on an object or creature (visible or invisible).
Class Levels:
Magus 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Divination
Magical auras become visible to you.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Inquisitor 3
Divination
As arcane sight, but also reveals magic effects on creatures and objects.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
Aura penalizes enemy attacks and AC.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Conjuration
Creates duplicates of killing arrow.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Harm and possibly daze chaotic creatures.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Conjuration
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
+2 AC and combat maneuver rolls.
Class Levels:
Druid 2
Hunter 2
Ranger 2