Evocation
1d4/level fire damage (max 5d4).
Class Levels:
Adept 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Ranger 3
Paladin 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
Touch attack slows target, 1d4 Dex damage.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Class Levels:
Druid 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Evocation
Creates a floating chain of force.
Class Levels:
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Illusion
Knocks unconscious, blinds, and/or stuns weak creatures.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Enchantment
Subjects behave oddly for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Necromancy
Infects subject with chosen disease.
Class Levels:
Adept 3
Druid 3
Cleric 3
Hunter 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Conjuration
Touch attack deals 1d4 acid/level.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Transmutation
Extra eyes give all-around vision.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Enchantment
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Enchantment
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 1
Bloodrager 2
Abjuration
You grant the target a dodge bonus to its Armor Class against attacks from larger creatures.
Class Levels:
Bard 3
Skald 3
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
Electricity damages your attackers.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Evocation
Inflicts 1d8/level energy damage to all creatures within 15 ft.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Elementalist Wizard 4
Transmutation
Target becomes disfigured.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Evocation
Subject can absorb energy damage and enhance melee attacks with it.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Evocation
Gives you a dragon's breath weapon.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Elementalist Wizard 4