Necromancy
Deals 1d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 6
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Necromancy
Touch attack, 2d8 damage +1/level (max +10).
Class Levels:
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Antipaladin 3
Necromancy
Deals 2d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Necromancy
Touch attack, 3d8 damage +1/level (max +15).
Class Levels:
Witch 4
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 4
Necromancy
Deals 3d8 damage + 1/level, affects 1 subject/level.
Class Levels:
Witch 8
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Transmutation
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone.
Class Levels:
Druid 7
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Transmutation
Gain +10 on Bluff checks to seem innocent.
Class Levels:
Bard 1
Skald 1
Enchantment
Subject suffers continuous confusion.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Wasp swarms attack creatures.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Summoner 4
Warpriest 5
Conjuration
Summon armor temporarily replacing your current attire.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Enchantment
Target is treated as a favored enemy type of your choice.
Class Levels:
Hunter 3
Ranger 3
Conjuration
Prepared object appears in your hand.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Weapon exudes divine fury, granting a bonus on Intimidate checks.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Conjuration
Teleport to another planet.
Class Levels:
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Evocation
Hand provides cover against 1 opponent.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Target answers questions or suffers pain.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Inquisitor 1
Necromancy
This spell functions as interrogation , except you may ask one question per caster level and the spell deals damage equal to 1d8 points plus your Wisdom bonus if the target doesn't answer a question.
Class Levels:
Inquisitor 4
Illusion
Temporarily relieves fatigue or exhaustion.
Class Levels:
Bard 1
Skald 1
Illusion
As invigorate, but multiple creatures.
Class Levels:
Bard 3
Skald 3
Illusion
Subject is invisible for 1 min./level or until it attacks.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Illusion
As invisibility, but subject can attack and stay invisible.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Inquisitor 4
Antipaladin 4
Illusion
As invisibility, but affects all in range.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Evocation
Dispels invisibility within 5 ft./level.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Illusion
Makes everyone within 10 ft. invisible.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3