Abjuration
Invisible disc gives +4 to AC, blocks magic missiles.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Transmutation
Creates difficult terrain and erases tracks, can carry along some creatures and objects.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Evocation
Touch delivers 1d6/level electricity damage (max 5d6).
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Illusion
As mirror image, but the duplicates emit electrical damage when destroyed.
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Abjuration
A shield of force protects you until you dismiss it in an explosion of electricity.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Evocation
Deafens all within cone, 5d6 sonic damage.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Devastating yell deals 10d6 sonic damage; stuns creatures.
Class Levels:
Bard 6
Skald 6
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Transmutation
Object shrinks to one-sixteenth size.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Illusion
Creates minor illusion of your design.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Use a scarf as a shield or whip.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Illusion
Creates partially real double of a creature.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Illusion
Creates a double of a weak creature.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Evocation
Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Class Levels:
Druid 6
Magus 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Necromancy
Animate and possess your own skin as if it were a separate creature.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Investigator 2
Enchantment
Puts 4 HD of creatures into magical slumber.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Hampers vision and movement.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
Wave boosts creature's speed.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Bloodrager 3
Enchantment
Target is distracted by its sense of self.
Class Levels:
Bard 3
Skald 3
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
Create 1 dragon firework/level.
Class Levels:
Bard 2
Skald 2
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Blocks vision and slows movement.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Elementalist Wizard 4
Evocation
Sound moves targets away from you.
Class Levels:
Bard 4
Skald 4
Wizard 5
Arcanist 5
Sorcerer 5
Abjuration
Reduce the berserk chance of a construct.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Necromancy
Traps newly dead soul to prevent resurrection.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9