Transmutation
Gives bonuses on Perception and ranged attacks.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Transmutation
+2 AC against attacks of opportunity and increases speed.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Transmutation
Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Necromancy
Projects you and companions onto Astral Plane.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Necromancy
Limited astral travel.
Class Levels:
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
Animal gains advanced creature simple template.
Class Levels:
Druid 4
Hunter 4
Transmutation
One animal/level gains advanced template.
Class Levels:
Druid 8
Abjuration
Removes burden of misdeeds from subject.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Divination
Learns whether an action will be good or bad.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Necromancy
You emanate an aura that saps the strength of others of your kind and channels their energy into you.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Necromancy
Creatures in your aura become shaken.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Abjuration
Increases strength of a paladin's aura of courage.
Class Levels:
Paladin 2
Transmutation
Animal or tree gains human intellect.
Class Levels:
Druid 5
Hunter 5
Shaman 6
Transmutation
Weapons are keen while you concentrate.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Transmutation
Turns subject into harmless animal.
Class Levels:
Adept 5
Druid 5
Magus 5
Witch 5
Hunter 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Evocation
Flying balls of lightning deal 3d6 electricity damage each.
Class Levels:
Druid 4
Magus 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Enchantment
Enemies take -1 on attack rolls and saves vs. fear.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Abjuration
Banishes 2 HD/level of extraplanar creatures.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 6
Inquisitor 5
Abjuration
Dispels touched illusion or a creature's change in form.
Class Levels:
Witch 5
Inquisitor 3
Conjuration
You and allies escape an emergency by teleporting to safety.
Class Levels:
Bard 5
Skald 5
Transmutation
Grants +2 (or higher) enhancement to natural armor.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Divination
You and an ally gain attack and AC bonuses.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 4
Enchantment
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
Subject gains +4 to Con for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2