Evocation
You blast your enemies with blinding rays of sunlight.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 3
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Evocation
Unarmed strikes create crows that deal fire and negative energy damage.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Necromancy
As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Transmutation
Targets take fire damage; orcs get +2 Strength.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Evocation
Retry attack or check, but do worse on next two.
Class Levels:
Oracle 3
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Arcanist 5
Sorcerer 5
Warpriest 5
Inquisitor 5
Conjuration
Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Transmutation
As bull's strength, affects 1 subject per level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Conjuration
Summon your construct to you.
Class Levels:
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Enchantment
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Evocation
Creates a floating chain of force.
Class Levels:
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
Harms and slows lawful creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Abjuration
Emanation hampers illusions and stealth.
Class Levels:
Cleric 7
Oracle 7
Shaman 8
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Evocation
As heal, but only cures 4d8 damage +1/level (max +25).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 6
Abjuration
+4 to AC, +4 resistance, and SR 25 against lawful spells.
Class Levels:
Cleric 8
Oracle 8
Warpriest 8
Evocation
Cone of ice slivers deals 1d6 cold/level.
Class Levels:
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Enchantment
One subject obeys a command for 1 round.
Class Levels:
Adept 1
Witch 1
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Enchantment
As command, but affects one subject/level.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5