Evocation
Your ability to smite evil also entangles your foe.
Class Levels:
Paladin 2
Evocation
Smited creature takes damage when it attacks.
Class Levels:
Paladin 3
Evocation
Smited creature takes 3d8 damage.
Class Levels:
Paladin 4
Enchantment
Target falls prone and confesses sins.
Class Levels:
Paladin 4
Inquisitor 4
Transmutation
Incorporeal creature takes half damage from nonmagical weapons.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Paladin 1
Warpriest 2
Inquisitor 2
Transmutation
As ghostbane dirge, but affects multiple creatures.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Shaman 5
Paladin 3
Warpriest 5
Inquisitor 5
Abjuration
Movement doesn't provoke attacks of opportunity.
Class Levels:
Cleric 2
Oracle 2
Paladin 1
Warpriest 2
Conjuration
As heal on horse or other special mount.
Class Levels:
Paladin 3
Evocation
Grants one hero point to a character
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Paladin 3
Alchemist 2
Warpriest 2
Investigator 2
Conjuration
Allows the use of lay on hands while falling unconscious.
Class Levels:
Paladin 1
Abjuration
Lend your shield's protection to another.
Class Levels:
Paladin 2
Evocation
Weapon becomes +5, deals +2d6 damage against evil.
Class Levels:
Paladin 4
Evocation
Whisper sickens evil creatures, gives good creatures bonuses.
Class Levels:
Paladin 3
Transmutation
Roll 2 dice when using Diplomacy, take higher roll.
Class Levels:
Bard 2
Skald 2
Paladin 1
Inquisitor 2
Evocation
Create three notes heard miles away.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Conjuration
Summon armor temporarily replacing your current attire.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Transmutation
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Class Levels:
Magus 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Antipaladin 1
Transmutation
Your skin hardens and takes on the color and texture of rough iron.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Conjuration
Instantly switch places with a single ally.
Class Levels:
Paladin 4
Enchantment
Forces target to move toward you and fight you.
Class Levels:
Paladin 1
Divination
Gain +10 on a monster Knowledge check.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Evocation
Creates a soaring beacon of light.
Class Levels:
Paladin 2
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1