Divination
Creates treasure map out of a creature's corpse.
Class Levels:
Bard 2
Druid 3
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Cures 1d8 damage + 1/level (max +5).
Class Levels:
Bard 1
Adept 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 2
Shaman 1
Paladin 1
Alchemist 1
Warpriest 1
Inquisitor 1
Conjuration
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Conjuration
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Transmutation
Animates a lantern that follows you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Divination
Gain a +4 bonus on Survival and move full speed while tracking.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Warpriest 1
Inquisitor 1
Conjuration
The target becomes temporarily immune to disease.
Class Levels:
Druid 2
Witch 1
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Conjuration
Stops poison from harming subject for 1 hour/level.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Paladin 2
Alchemist 2
Warpriest 2
Inquisitor 2
Conjuration
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Divination
Detect presence of aberrations.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Divination
Detects kinds of animals or plants.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Divination
Detects poison in a creature or object.
Class Levels:
Druid 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Divination
You detect radiation in the surrounding area.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Divination
Reveals natural or primitive traps.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Divination
Detect and identify diseases.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Transmutation
Reduces size or blights growth of normal plants.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Divination
Creates a magical sensor high above you.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Warpriest 2
Inquisitor 2
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
Plants entangle everyone in 40-ft. radius.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1