Conjuration
Blinds targets, outlines invisible things.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Makes 10-ft. square or one object slippery.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Elementalist Wizard 1
Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Summoner 0
Warpriest 0
Inquisitor 0
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Enchantment
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Enchantment
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Enchantment
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Inquisitor 4
Conjuration
You create a dimensional link with a targeted creature, and switch spots with it.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Conjuration
You may target one creature for every four of your caster levels.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Conjuration
As create pit, but dealing 4d6 damage to those in it as it closes.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Elementalist Wizard 5
Conjuration
Target is frozen, then teleported.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Conjuration
Masterwork ice dagger deals +1 cold damage.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Conjuration
Deals 6d6 fire damage/round.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Elementalist Wizard 8
Conjuration
Wasp swarms attack creatures.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Summoner 4
Warpriest 5
Illusion
Subject is invisible for 1 min./level or until it attacks.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Illusion
As invisibility, but subject can attack and stay invisible.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Inquisitor 4
Antipaladin 4
Illusion
As invisibility, but affects all in range.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Conjuration
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Transmutation
Subject gets bonus on Acrobatics checks.
Class Levels:
Druid 1
Magus 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Transmutation
Removes the broken condition from the targeted object.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Transmutation
Temporarily transfers one of your mythic path abilities to target.
Class Levels:
Bard 4
Druid 5
Magus 4
Skald 4
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Elementalist Wizard 2
Conjuration
You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Class Levels:
Summoner 1