Necromancy
Skeletal corpse grows flesh.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Conjuration
Restoration for an eidolon.
Class Levels:
Summoner 3
Conjuration
Lesser restoration for an eidolon.
Class Levels:
Summoner 2
Conjuration
Gain second wind when close to death.
Class Levels:
Alchemist 5
Investigator 5
Conjuration
Fully restore dead subject.
Class Levels:
Witch 8
Cleric 7
Oracle 7
Shaman 8
Warpriest 7
Necromancy
Recent attacker is afflicted with penalties.
Class Levels:
Inquisitor 3
Conjuration
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Conjuration
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Transmutation
Objects and creatures fall upward.
Class Levels:
Druid 8
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Conjuration
Allies cured 2d6 damage.
Class Levels:
Bard 3
Skald 3
Evocation
Imbues a projectile weapon to give its ammunition the ability to ricochet.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Transform into electricity.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Transmutation
Your size increases, and you gain bonuses in combat.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Enchantment
Boosts attack bonus with each hit.
Class Levels:
Paladin 2
Inquisitor 3
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
As many as eight creatures hide in extradimensional space.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Your touch corrodes iron and alloys.
Class Levels:
Druid 4
Hunter 4
Conjuration
Cast touch healing spells from a distance.
Class Levels:
Cleric 3
Oracle 3
Paladin 2
Warpriest 3
Inquisitor 2
Evocation
This spell sanctifies an area with heavenly power.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Abjuration
Take damage for an ally for many rounds.
Class Levels:
Paladin 4
Transmutation
Bonus damage for moving on mount.
Class Levels:
Paladin 2
Abjuration
+1 AC/four levels (max +5).
Class Levels:
Paladin 3
Inquisitor 4
Evocation
Prevent a corpse from becoming an undead.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1