Abjuration
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Class Levels:
Bard 1
Skald 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Conjuration
Frees one or more creatures from paralysis or slow effect.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Conjuration
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Conjuration
This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken.
Class Levels:
Druid 8
Witch 8
Cleric 8
Oracle 8
Warpriest 8
Conjuration
Suppress disease, nausea, and the sickened condition.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Warpriest 1
Abjuration
Pushes away metal and stone.
Class Levels:
Druid 8
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Transmutation
Pushes away wooden objects.
Class Levels:
Druid 6
Hunter 6
Transmutation
Marked target is shunned by your religion.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 4
Abjuration
Creatures can't approach you.
Class Levels:
Cleric 7
Oracle 7
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Warpriest 7
Inquisitor 6
Divination
Tell creature's appearance by footprint.
Class Levels:
Hunter 1
Ranger 1
Transmutation
Creates a magical well of retribution that a caster can unleash with blinding speed.
Class Levels:
Magus 3
Witch 4
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Evocation
Force globe protects but traps one subject.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Transmutation
You gain DR 5/piercing and +4 to CMD against disarm attempts.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Abjuration
Subject gains +1 on saving throws.
Class Levels:
Bard 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Elementalist Wizard 2
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Transmutation
Target is damaged, staggered, and stunned.
Class Levels:
Bard 5
Skald 5
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
Melee attack deals 1d6 more damage.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Necromancy
Dead creature cannot be revived.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 5
Warpriest 4
Necromancy
Gain more hit points while sleeping.
Class Levels:
Bard 1
Skald 1
Conjuration
Restores level and ability score drains.
Class Levels:
Adept 4
Cleric 4
Oracle 4
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Conjuration
As restoration, plus restores all levels and ability scores.
Class Levels:
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Conjuration
Dispels magical ability penalty or repairs 1d4 ability damage.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Paladin 1
Alchemist 2
Warpriest 2
Inquisitor 2