Transmutation
Subject gains +2 Perception, low-light vision.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Divination
Gain +10 on a monster Knowledge check.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Melee weapons damage as if one size bigger.
Class Levels:
Hunter 1
Ranger 1
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Transmutation
Gives creature grab ability with a natural attack.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Your base speed increases by 10 ft.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Transmutation
One natural weapon of subject creature gets +1 on attack and damage rolls.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Summoner 1
Transmutation
One natural weapon gets + 1/four levels (max. +5).
Class Levels:
Druid 3
Hunter 3
Ranger 3
Summoner 3
Transmutation
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Divination
Imbues ammunition with accuracy against a specific creature type.
Class Levels:
Witch 4
Hunter 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Inquisitor 4
Divination
As named bullet, but deals 2 points of damage for every caster level.
Class Levels:
Witch 6
Hunter 4
Ranger 4
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Transmutation
Subject cannot be tracked by scent.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Conjuration
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Antipaladin 3
Transmutation
Subject gains +4 to Wis for 1 min./level.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Transmutation
One subject/level leaves no tracks.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Transmutation
+5 Perception and Sense Motive 10 min./level.
Class Levels:
Witch 2
Hunter 2
Ranger 2
Alchemist 2
Inquisitor 2
Investigator 2
Transmutation
Grows vegetation, improves crops.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4