Conjuration
Grants a +2 bonus on saves vs. fear and death.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Transmutation
Gives allies a choice of benefits.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Enchantment
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Enchantment
Functions like blessing of luck and resolve, except that it affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Paladin 4
Warpriest 6
Inquisitor 6
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3
Transmutation
Subject gets fast healing 5, fire resistance 20, +2 CMD.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Transmutation
Makes holy water.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Weapon strikes true against evil foes.
Class Levels:
Paladin 1
Necromancy
Withers one plant or deals 1d6/level damage to plant creature.
Class Levels:
Druid 4
Witch 5
Hunter 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
You blast your enemies with blinding rays of sunlight.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 3
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Transmutation
You randomly vanish and reappear for 1 round per level.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Evocation
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Class Levels:
Bard 2
Skald 2
Alchemist 2
Inquisitor 2
Investigator 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Evocation
Unarmed strikes create crows that deal fire and negative energy damage.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Transmutation
Gives caster the scent special ability.
Class Levels:
Hunter 2
Ranger 2
Alchemist 3
Inquisitor 2
Investigator 3
Necromancy
As part of the casting of this spell, you must deal 1 point of piercing or slashing damage to yourself to release your blood.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
Mist causes Wisdom damage and rage.
Class Levels:
Druid 8
Shaman 8
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Divination
Learn a spell from the target's blood.
Class Levels:
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Alchemist 2
Investigator 2
Necromancy
Gives creature the ability to deal bleed damage with natural attacks.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Illusion
Attacks miss subject 20% of the time.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Transmutation
Targets take fire damage; orcs get +2 Strength.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2