Transmutation
Increases thrown weapon range; +1 attack.
Class Levels:
Alchemist 1
Investigator 1
Evocation
Retry attack or check, but do worse on next two.
Class Levels:
Oracle 3
Transmutation
Make a skill check using another's ranks.
Class Levels:
Bard 1
Skald 1
Transmutation
The target's flesh becomes flexible and rubbery.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Conjuration
Summons an invisible spirit that fires your arrows for you as a swift action.
Class Levels:
Hunter 4
Ranger 4
Transmutation
A shortbow may double as a club, or a longbow as a quarterstaff.
Class Levels:
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Transmutation
Creates permanent brand on target creature.
Class Levels:
Inquisitor 0
Transmutation
As brand, but brand glows when near your holy symbol.
Class Levels:
Inquisitor 4
Transmutation
Gives an object the broken condition.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Arcanist 5
Sorcerer 5
Warpriest 5
Inquisitor 5
Conjuration
Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Evocation
Take best of two d20 rolls.
Class Levels:
Bard 6
Skald 6
Transmutation
Trade natural armor bonus for a bonus on attacks with natural weapons.
Class Levels:
Druid 1
Hunter 1
Necromancy
Slashing weapon deals bleed damage to an opponent's head.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Abjuration
You gain a +4 deflection bonus to AC against firearm attacks.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Transmutation
As bull's strength, affects 1 subject per level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Enchantment
Target takes a -20 penalty on its next attack roll or check.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
Inflict 1d6 fire damage to creature by looking at it.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
1d4/level fire damage (max 5d4).
Class Levels:
Adept 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Evocation
1d6 damage/level (max 5d6) to restraints.
Class Levels:
Inquisitor 1
Conjuration
Burst deals 3d6 damage and 1d6 acid.
Class Levels:
Druid 3
Hunter 3
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Ranger 3
Paladin 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3