As bear's endurance, affects one subject/level.
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You take the form and some of the powers of a Small or Medium animal.
You take the form and some of the powers of a Tiny or Large animal.
You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Subject immediately accepts an offered item and uses it.
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Subject gains bonus on saving throws equal to Cha modifier.
Target gains paladin abilities for 1 round/level.
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Grants a creature proficiency in a single weapon for short period of time.
Utilizes an array of techniques to imprison a creature.
If the target of this spell fails its Fortitude save, areas of earth and stone floor act as a snapping quagmire that pulls the target down and damages it if it attempts to move through such terrain.
This spell functions as binding earth, except as noted.
You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.
Tentacles grapple all creatures within a 20-ft. spread.
Wall of blades deals 1d6/level damage.
Bonded weapon gains ghost touch.
Bonded weapon gains ghost touch.
Kills, paralyzes, weakens, or dazes nonevil subjects.
Last stand cures good creatures, hurts evil.
Cause a stabilized creature to resume dying.
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
Allies gain +1 on attack rolls and saves against fear.