Transmutation
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
Class Levels:
Druid 8
Witch 8
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Transmutation
Target takes cold damage and is fatigued.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Bloodrager 1
Transmutation
You curse the target to suffer unbearable heat.
Class Levels:
Druid 2
Witch 2
Hunter 2
Transmutation
Become insubstantial and fly slowly.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Elementalist Wizard 3
Transmutation
Incorporeal creature takes half damage from nonmagical weapons.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Paladin 1
Warpriest 2
Inquisitor 2
Transmutation
As ghostbane dirge, but affects multiple creatures.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Shaman 5
Paladin 3
Warpriest 5
Inquisitor 5
Transmutation
Turns you into a Large giant.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Alchemist 6
Transmutation
Turns you into a Huge giant.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
Turns centipedes, scorpions, or spiders into giant vermin.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Warpriest 4
Transmutation
You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Transmutation
You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Class Levels:
Bard 3
Skald 3
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Transmutation
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Class Levels:
Druid 1
Hunter 1
Shaman 1
Transmutation
Arrows do damage as though one size category bigger.
Class Levels:
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Transmutation
You transform the target half-orc into a full-blooded orc.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Warpriest 5
Investigator 5
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Transmutation
Makes metal so hot it damages those who touch it.
Class Levels:
Druid 2
Hunter 2
Transmutation
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Transmutation
Gain +10 on Bluff to send secret messages.
Class Levels:
Bard 2
Skald 2
Witch 2
Inquisitor 3
Transmutation
Create wall or javelins of frozen holy water.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Transmutation
Roll 2 dice when using Diplomacy, take higher roll.
Class Levels:
Bard 2
Skald 2
Paladin 1
Inquisitor 2
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Class Levels:
Druid 5
Witch 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5