Transmutation
Your body becomes living ice.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Target emulates your cleric aura.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Transmutation
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone.
Class Levels:
Druid 7
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Transmutation
Gain +10 on Bluff checks to seem innocent.
Class Levels:
Bard 1
Skald 1
Transmutation
Weapon exudes divine fury, granting a bonus on Intimidate checks.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Transmutation
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Class Levels:
Magus 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Antipaladin 1
Transmutation
Your body becomes living iron.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Transmutation
Your skin hardens and takes on the color and texture of rough iron.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
Magic wood is as strong as steel.
Class Levels:
Druid 6
Hunter 6
Transmutation
Subject gets bonus on Acrobatics checks.
Class Levels:
Druid 1
Magus 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Transmutation
Removes the broken condition from the targeted object.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Transmutation
Doubles normal weapon's threat range.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Transmutation
Subject gains +2 Perception, low-light vision.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Transmutation
Channels the force of an enemy's attack back into its weapon.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Investigator 2
Transmutation
Opens locked or magically sealed door.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Transmutation
Melee weapons damage as if one size bigger.
Class Levels:
Hunter 1
Ranger 1
Transmutation
Temporarily transfers one of your mythic path abilities to target.
Class Levels:
Bard 4
Druid 5
Magus 4
Skald 4
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Elementalist Wizard 2
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Transmutation
Walk across water on moving lily pads.
Class Levels:
Druid 3
Hunter 3
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Doubles armor's enhancement bonus.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2