Conjuration
Surrounds the target with layers of force.
Class Levels:
Magus 2
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Conjuration
Replaces nonmagical ammunition every round.
Class Levels:
Bard 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Conjuration
Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Fog deals acid damage.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
1d6/level acid damage plus 1 round of acid.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
Creates a pit with a layer of acid on the bottom.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Elementalist Wizard 4
Conjuration
Orb deals 1d3 acid damage.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Inquisitor 0
Elementalist Wizard 0
Conjuration
Creates a small pocket of air around your head or an object.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Conjuration
Creates rolling sphere of water.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
Creates duplicates of killing arrow.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
You and allies escape an emergency by teleporting to safety.
Class Levels:
Bard 5
Skald 5
Conjuration
Tentacles grapple all creatures within a 20-ft. spread.
Class Levels:
Magus 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Conjuration
Last stand cures good creatures, hurts evil.
Class Levels:
Paladin 4
Conjuration
Grants a +2 bonus on saves vs. fear and death.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Conjuration
Mist causes Wisdom damage and rage.
Class Levels:
Druid 8
Shaman 8
Conjuration
Summons an invisible spirit that fires your arrows for you as a swift action.
Class Levels:
Hunter 4
Ranger 4
Conjuration
Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Conjuration
Burst deals 3d6 damage and 1d6 acid.
Class Levels:
Druid 3
Hunter 3
Conjuration
Summon your construct to you.
Class Levels:
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Conjuration
Wasp swarm defends or carries you.
Class Levels:
Druid 4
Witch 4
Hunter 4
Conjuration
Burst deals 1d6 acid/level and lingers.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
20d6 damage to target creature.
Class Levels:
Druid 9
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Conjuration
Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Class Levels:
Magus 5
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5