Ability Scores

Rules Index

Every character has six ability scores that define their fundamental physical and mental capabilities. Each score generates a modifier — the number you actually add to dice rolls. The score itself matters mainly for prerequisites, carrying capacity, and bonus spells; the modifier does the heavy lifting everywhere else.

Ability Score Modifier

Modifier = (score − 10) ÷ 2, rounded down. A score of 10 or 11 gives +0.

Score Modifier Score Modifier Score Modifier
1–511–12+0 / +121–22+5 / +6
2–3–413–14+1 / +223–24+6 / +7
4–5–315–16+2 / +325–26+7 / +8
6–7–217–18+3 / +427–28+8 / +9
8–9–119–20+4 / +529–30+9 / +10
10+0

Generating Ability Scores

Method How it works Power Level
Standard Roll 4d6, drop the lowest die, six times; assign results to scores in any order Average
Classic Roll 3d6 six times in order; no re-assignment Low
Heroic Roll 2d6+6 six times; assign in any order High
Dice Pool Roll 24d6; distribute dice among six scores however you choose, then sum each group Variable
Purchase Spend Race Points (RP) from a budget to buy scores; all scores start at 10. See the point-buy calculator below. Controlled

Bonus Spells per Day

Spellcasters with a casting ability score above 10 gain bonus spell slots. The relevant ability is INT (Wizard), WIS (Cleric/Druid/Ranger/Paladin), or CHA (Sorcerer/Bard/Oracle). Bonus spells require the caster to have a high enough score to cast that spell level at all (score ≥ 10 + spell level).

Score 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1–11No bonus spells
12–13+1
14–15+1+1
16–17+1+1+1
18–19+1+1+1+1
20–21+2+1+1+1+1
22–23+2+2+1+1+1+1
24–25+2+2+2+1+1+1+1
26–27+2+2+2+2+1+1+1+1
28–29+2+2+2+2+2+1+1+1+1
30–31+3+2+2+2+2+2+1+1+1
Ability Damage, Drain & Penalties Three distinct mechanics — different recovery methods, different severity.
Special Abilities

Point-Buy Calculator

In the Purchase method, each score starts at 10. Raising or lowering a score costs or refunds Race Points (RP) according to the table below. Select a budget preset or enter a custom value.

Score 78910111213 1415161718
RP cost –4 –2 –1 0 1 2 3 5 7 10 13 17
Budget:
STR
Mod: +0  ·  Cost: 0 RP
DEX
Mod: +0  ·  Cost: 0 RP
CON
Mod: +0  ·  Cost: 0 RP
INT
Mod: +0  ·  Cost: 0 RP
WIS
Mod: +0  ·  Cost: 0 RP
CHA
Mod: +0  ·  Cost: 0 RP
Spent: 0 / Budget: 15 15 remaining