Evocation
1d6 fire damage per level, 20-ft. radius.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Evocation
Exhale a cone of flame at will.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Elementalist Wizard 2
Transmutation
Causes fire to burst up, dealing 2d6 fire damage.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Creatures attacking you take fire damage; you're protected from heat or cold.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Class Levels:
Druid 5
Magus 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Evocation
A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Abjuration
Opened object deals 1d4 damage +1/level.
Class Levels:
Druid 2
Hunter 2
Wizard 4
Arcanist 4
Sorcerer 4
Elementalist Wizard 4
Transmutation
Arrows deal +1d6 fire damage.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Evocation
Ball of fire deals 3d6 fire damage.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
Dazzles one creature (-1 on attack rolls).
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Hunter 0
Wizard 0
Arcanist 0
Sorcerer 0
Evocation
As flare, but affects all creatures in 10 ft.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Transmutation
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Turns subject creature into statue.
Class Levels:
Magus 6
Witch 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
Worms deal hp and Dex damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Inquisitor 4
Transmutation
The target's flesh fills out and gains a healthy, natural color.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Inquisitor 2
Investigator 2
Evocation
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 4
Investigator 4
Elementalist Wizard 6
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
One creature/level gains ability to fly.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Conjuration
Fog obscures vision.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Evocation
Cube or cage of force imprisons all inside.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Target cannot make loud noises.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Inquisitor 1