Enchantment
Puts 10 HD of creatures to sleep.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Evocation
Electricity damages your attackers.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Abjuration
As sanctify armor, but gain DR 5/good when using judgment or smite.
Class Levels:
Inquisitor 4
Antipaladin 3
Abjuration
Attacks that miss are redirected back to the source of the attack.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
The target becomes temporarily immune to disease.
Class Levels:
Druid 2
Witch 1
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Evocation
1d6/level fire damage; you can postpone blast for up to 5 rounds.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Transmutation
Extract doesn't come into effect until you want it to.
Class Levels:
Alchemist 5
Investigator 5
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Conjuration
Stops poison from harming subject for 1 hour/level.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Paladin 2
Alchemist 2
Warpriest 2
Inquisitor 2
Conjuration
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Enchantment
Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Enchantment
As sending, plus you can send suggestion.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Enchantment
Worsens creatures' attitudes.
Class Levels:
Bard 4
Skald 4
Inquisitor 4
Evocation
Fills area with negative energy; aids undead.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
Ammunition in the targeted firearm is prone to misfire.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
You attempt to destroy any one robot in range.
Class Levels:
Druid 5
Hunter 5
Wizard 6
Arcanist 6
Sorcerer 6
Necromancy
Kills subject and destroys remains.
Class Levels:
Witch 8
Cleric 7
Oracle 7
Shaman 8
Warpriest 7
Divination
Detect presence of aberrations.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Divination
Detects kinds of animals or plants.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Divination
Reveals creatures, spells, or objects of selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Divination
Reveals creatures, spells, or objects of selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Divination
Reveals creatures, spells, or objects of selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Divination
Reveals creatures, spells, or objects of selected alignment.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Divination
Detects all spells and magic items within 60 ft.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0