Transmutation
Animates a lantern that follows you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Evocation
Creates torches or other lights.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Evocation
Targeted ammunition exudes radiant energy.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Enchantment
A single humanoid creature with 4 HD or less loses its next action.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Inquisitor 0
Enchantment
As daze, but affecting multiple creatures.
Class Levels:
Bard 4
Skald 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Inquisitor 4
Enchantment
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 1
Bloodrager 2
Divination
Gain a +4 bonus on Survival and move full speed while tracking.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Warpriest 1
Inquisitor 1
Evocation
Deals 2d8 damage to multiple targets.
Class Levels:
Bard 6
Skald 6
Necromancy
Your might increases with every kill you make.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Evocation
Blast of song deals 3d10 damage and deafens targets.
Class Levels:
Bard 5
Skald 5
Necromancy
This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Abjuration
You grant the target a dodge bonus to its Armor Class against attacks from larger creatures.
Class Levels:
Bard 3
Skald 3
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Necromancy
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Prevents target from dying due to hit point damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Necromancy
Grants bonuses against death spells and negative energy.
Class Levels:
Druid 5
Witch 4
Cleric 4
Hunter 5
Oracle 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Necromancy
Reveals how near death subjects within 30 ft. are.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Enchantment
Inflicts an ill fate on a creature, halving its damage when it attacks or casts a spell
Class Levels:
Witch 4
Cleric 4
Oracle 4
Warpriest 4
Necromancy
Turn a corpse into a clean skeleton.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Evocation
Object sheds shadows in 60-ft. radius.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 3