Transmutation
Turns you into a Large giant.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Alchemist 6
Transmutation
Turns you into a Huge giant.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Conjuration
Blinds targets, outlines invisible things.
Class Levels:
Bard 2
Magus 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Bloodrager 2
Elementalist Wizard 2
Abjuration
As lesser globe of invulnerability, plus 4th-level spell effects.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Abjuration
Stops 1st- through 3rd-level spell effects.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Conjuration
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
Hand provides cover, pushes, or grapples.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Arrows do damage as though one size category bigger.
Class Levels:
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Makes 10-ft. square or one object slippery.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Elementalist Wizard 1
Abjuration
Array of magic effects protect area.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Evocation
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
Blast of wind blows away or knocks down creatures.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
You transform the target half-orc into a full-blooded orc.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Warpriest 5
Investigator 5
Illusion
Makes one type of terrain appear like another (field as forest, or the like).
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Necromancy
Immobilizes undead for 1 round/level.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Illusion
You surround yourself with disturbing illusions.
Class Levels:
Bard 0
Skald 0
Wizard 0
Arcanist 0
Sorcerer 0
Illusion
Creatures are shaken and take Wis damage.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Necromancy
You siphon half of all magical healing that the targeted creature receives.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Enchantment
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Class Levels:
Witch 9
Wizard 9
Arcanist 9
Sorcerer 9
Enchantment
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3