Evocation
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Class Levels:
Bard 2
Skald 2
Alchemist 2
Inquisitor 2
Investigator 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Transmutation
Gives caster the scent special ability.
Class Levels:
Hunter 2
Ranger 2
Alchemist 3
Inquisitor 2
Investigator 3
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Transmutation
A shortbow may double as a club, or a longbow as a quarterstaff.
Class Levels:
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Transmutation
Creates permanent brand on target creature.
Class Levels:
Inquisitor 0
Transmutation
As brand, but brand glows when near your holy symbol.
Class Levels:
Inquisitor 4
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Arcanist 5
Sorcerer 5
Warpriest 5
Inquisitor 5
Necromancy
Slashing weapon deals bleed damage to an opponent's head.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Evocation
1d6 damage/level (max 5d6) to restraints.
Class Levels:
Inquisitor 1
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Ranger 3
Paladin 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Enchantment
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Enchantment
Causes target to be shaken and cower.
Class Levels:
Inquisitor 2
Enchantment
As castigate, but affects multiple creatures.
Class Levels:
Inquisitor 5
Abjuration
Does 2d8 damage +1/level (max +15) to creature and dispels an effect.
Class Levels:
Inquisitor 3
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Evocation
Harms and slows lawful creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Necromancy
Kills 1d4/level HD of creatures.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Evocation
As heal, but only cures 4d8 damage +1/level (max +25).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 6
Enchantment
One subject obeys a command for 1 round.
Class Levels:
Adept 1
Witch 1
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Enchantment
As command, but affects one subject/level.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Divination
Deity answers one yes-or-no question/level.
Class Levels:
Adept 5
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Enchantment
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Summoner 1
Warpriest 1
Inquisitor 1
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1