Abjuration
Opened object deals 1d4 damage +1/level.
Class Levels:
Druid 2
Hunter 2
Wizard 4
Arcanist 4
Sorcerer 4
Elementalist Wizard 4
Transmutation
Arrows deal +1d6 fire damage.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Evocation
Touch attack deals 1d8 + 1/two levels damage.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Transmutation
Gives weapon flaming property.
Class Levels:
Inquisitor 2
Evocation
Smites foes with divine fire (1d6/level damage).
Class Levels:
Druid 4
Cleric 5
Hunter 4
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Evocation
Ball of fire deals 3d6 fire damage.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
Dazzles one creature (-1 on attack rolls).
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Hunter 0
Wizard 0
Arcanist 0
Sorcerer 0
Evocation
As flare, but affects all creatures in 10 ft.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Transmutation
Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Turns subject creature into statue.
Class Levels:
Magus 6
Witch 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
Worms deal hp and Dex damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Inquisitor 4
Transmutation
The target's flesh fills out and gains a healthy, natural color.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Inquisitor 2
Investigator 2
Evocation
Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 4
Investigator 4
Elementalist Wizard 6
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
One creature/level gains ability to fly.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Enchantment
Redirect an enemy creature's attack.
Class Levels:
Bard 5
Skald 5
Conjuration
Fog obscures vision.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Divination
Gain ability to follow the trail of the aura of an alignment.
Class Levels:
Inquisitor 2
Abjuration
Confuses enemies who come within a magical emanation centered on you.
Class Levels:
Bard 6
Skald 6
Enchantment
Target obeys command to not do something.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Enchantment
As forbid action, but 1 creature/level.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Abjuration
Blocks planar travel, damages creatures of different alignment.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Evocation
Cube or cage of force imprisons all inside.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7