Enchantment
Subject's Int and Cha drop to 1.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Gives subject SR 12 + your level vs. healing effects.
Class Levels:
Witch 2
Inquisitor 3
Necromancy
As fester, but affecting multiple targets.
Class Levels:
Witch 6
Inquisitor 6
Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
You gain various fire-related powers.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Conjuration
Calls forth several fiery projectiles ready to be flung at opponents.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Divination
You can sense whether a particular creature is within 20 miles of your location.
Class Levels:
Hunter 4
Ranger 4
Inquisitor 4
Divination
Shows most direct way to a location.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Divination
Notice traps as a rogue does.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Necromancy
Deals 10 damage/level to one subject.
Class Levels:
Druid 8
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Evocation
1d6 fire damage per level, 20-ft. radius.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Evocation
Exhale a cone of flame at will.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Elementalist Wizard 2
Transmutation
Causes fire to burst up, dealing 2d6 fire damage.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Your ability to smite evil also entangles your foe.
Class Levels:
Paladin 2
Evocation
Smited creature takes damage when it attacks.
Class Levels:
Paladin 3
Evocation
Smited creature takes 3d8 damage.
Class Levels:
Paladin 4
Conjuration
Acorns and berries become grenades and bombs.
Class Levels:
Druid 6
Hunter 6
Shaman 6
Evocation
Creatures attacking you take fire damage; you're protected from heat or cold.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Class Levels:
Druid 5
Magus 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Evocation
Deals 1d6/level fire damage.
Class Levels:
Druid 7
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Evocation
A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3