Conjuration
Cures 10 points/level damage, all diseases and mental conditions.
Class Levels:
Adept 5
Druid 7
Witch 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Inquisitor 6
Necromancy
You siphon half of all magical healing that the targeted creature receives.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Abjuration
This spell grants you temporary immunity to fire damage as protection from energy.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Conjuration
As heal, but affects 1 subject/level.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Warpriest 9
Conjuration
As heal on horse or other special mount.
Class Levels:
Paladin 3
Transmutation
Makes metal so hot it damages those who touch it.
Class Levels:
Druid 2
Hunter 2
Transmutation
Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Evocation
Ghostly hand leads subject to you.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Conjuration
Food for one creature/level cures and grants combat bonuses.
Class Levels:
Bard 6
Skald 6
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Enchantment
Subject within range of your bardic performance can take an action.
Class Levels:
Bard 4
Skald 4
Evocation
Grants one hero point to a character
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Paladin 3
Alchemist 2
Warpriest 2
Investigator 2
Evocation
Grants one hero point to all characters in range
Class Levels:
Skald 4
Cleric 5
Oracle 5
Warpriest 5
Enchantment
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
Class Levels:
Witch 9
Wizard 9
Arcanist 9
Sorcerer 9
Enchantment
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Enchantment
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Conjuration
Allows the use of lay on hands while falling unconscious.
Class Levels:
Paladin 1
Abjuration
Target gains +4 on saves against witch hexes.
Class Levels:
Witch 1
Shaman 1
Inquisitor 1
Transmutation
Gain +10 on Bluff to send secret messages.
Class Levels:
Bard 2
Skald 2
Witch 2
Inquisitor 3
Illusion
Hides all traces of your campsite.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Abjuration
Animals can't perceive one subject/level.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Abjuration
Undead can't perceive one subject/level.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Enchantment
Subject loses actions for 1 round/level.
Class Levels:
Bard 1
Skald 1
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
Paralyzes one animal for 1 round/level.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Enchantment
As hold person, but any creature.
Class Levels:
Bard 4
Skald 4
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Inquisitor 4