Enchantment
As hold monster, but all within 30 ft.
Class Levels:
Witch 9
Wizard 9
Arcanist 9
Sorcerer 9
Enchantment
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Enchantment
As hold person, but all within 30 ft.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Holds door shut.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
+4 to AC, +4 resistance, and SR 25 against evil spells.
Class Levels:
Cleric 8
Oracle 8
Warpriest 8
Transmutation
Create wall or javelins of frozen holy water.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Abjuration
Lend your shield's protection to another.
Class Levels:
Paladin 2
Evocation
Harms and possibly blinds evil creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Evocation
Weapon becomes +5, deals +2d6 damage against evil.
Class Levels:
Paladin 4
Evocation
Whisper sickens evil creatures, gives good creatures bonuses.
Class Levels:
Paladin 3
Evocation
Kills, paralyzes, blinds, or deafens nongood subjects.
Class Levels:
Cleric 7
Oracle 7
Warpriest 7
Inquisitor 6
Transmutation
Roll 2 dice when using Diplomacy, take higher roll.
Class Levels:
Bard 2
Skald 2
Paladin 1
Inquisitor 2
Evocation
Create three notes heard miles away.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Necromancy
Deals 1d6/level damage within 30 ft.
Class Levels:
Witch 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
You create a dimensional link with a targeted creature, and switch spots with it.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Conjuration
You may target one creature for every four of your caster levels.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 2
Transmutation
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Class Levels:
Druid 5
Witch 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
As create pit, but dealing 4d6 damage to those in it as it closes.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Elementalist Wizard 5
Divination
+20 on Perception checks to locate a target.
Class Levels:
Hunter 2
Ranger 2
Inquisitor 3
Necromancy
Treat enemies as favored for 1 round/level.
Class Levels:
Hunter 1
Ranger 1
Evocation
Wave of water bull rushes an enemy.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Evocation
Creates torrent of water that bull rushes any creature in its path.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3