Abjuration
Inscription harms those who pass it.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Abjuration
As glyph of warding, but up to 10d8 damage or 6th-level spell.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Transmutation
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Class Levels:
Druid 1
Hunter 1
Shaman 1
Enchantment
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Bard 3
Skald 3
Abjuration
Movement doesn't provoke attacks of opportunity.
Class Levels:
Cleric 2
Oracle 2
Paladin 1
Warpriest 2
Evocation
Hand provides cover, pushes, or grapples.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
Arrows do damage as though one size category bigger.
Class Levels:
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Makes 10-ft. square or one object slippery.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Elementalist Wizard 1
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Conjuration
Creates trees and a small spring.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Shaman 5
Abjuration
Array of magic effects protect area.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Summoner 0
Warpriest 0
Inquisitor 0
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Warpriest 3
Evocation
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
Blast of wind blows away or knocks down creatures.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Transmutation
You transform the target half-orc into a full-blooded orc.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Warpriest 5
Investigator 5
Evocation
Designates location as holy.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Illusion
Makes one type of terrain appear like another (field as forest, or the like).
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Necromancy
Immobilizes undead for 1 round/level.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Necromancy
Deals 10 points/level damage to target.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 7
Warpriest 6
Inquisitor 6
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Illusion
You surround yourself with disturbing illusions.
Class Levels:
Bard 0
Skald 0
Wizard 0
Arcanist 0
Sorcerer 0
Necromancy
Spirits cause wracking pain to listeners.
Class Levels:
Bard 3
Skald 3
Illusion
Creatures are shaken and take Wis damage.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2