Conjuration
Wasp swarm defends or carries you.
Class Levels:
Druid 4
Witch 4
Hunter 4
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Evocation
1d6/level damage, 1 more bolt/level.
Class Levels:
Magus 6
Witch 7
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Enchantment
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Enchantment
As charm monster, but all within 30 ft.
Class Levels:
Bard 6
Skald 6
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Enchantment
Makes one person your friend.
Class Levels:
Bard 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Divination
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Enchantment
Causes living creatures within 5 ft. to fall asleep.
Class Levels:
Bard 5
Skald 5
Witch 6
Shaman 7
Wizard 6
Arcanist 6
Sorcerer 6
Necromancy
Duplicate awakens when original dies.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Conjuration
Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Class Levels:
Magus 5
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Enchantment
One subject obeys a command for 1 round.
Class Levels:
Adept 1
Witch 1
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Summoner 1
Warpriest 1
Inquisitor 1
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Evocation
1d6/level cold damage.
Class Levels:
Magus 5
Witch 6
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Enchantment
Subjects behave oddly for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Divination
Lets you ask question of extraplanar entity.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Necromancy
Infect a subject with a magical disease.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 5
Transmutation
You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level in
Class Levels:
Druid 2
Witch 2
Cleric 3
Hunter 2
Oracle 3
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
Changes weather in local area.
Class Levels:
Druid 7
Witch 7
Cleric 7
Oracle 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Elementalist Wizard 7
Transmutation
Extra eyes give all-around vision.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Conjuration
As lesser create demiplane, but larger and with planar traits.
Class Levels:
Witch 8
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Warpriest 8
Conjuration
As create demiplane, but larger and with more planar traits.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9