Transmutation
Take the form and some of the powers of a Diminutive or Huge monstrous humanoid.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Investigator 5
Transmutation
As monstrous physique III, with more abilities.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Investigator 6
Enchantment
Subject is enraged and confused.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Conjuration
Summons riding horse for 2 hours/level.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Conjuration
As mount, but you may divide the duration among creatures touched.
Class Levels:
Magus 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Transmutation
Digs trenches and builds hills.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
You create a Small minion out of mud, and it obeys your commands.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
Target is compelled to kill its ally.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Antipaladin 1
Transmutation
You can pass a weaker version of your mutagen to another creature.
Class Levels:
Alchemist 4
Investigator 4
Divination
Imbues ammunition with accuracy against a specific creature type.
Class Levels:
Witch 4
Hunter 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Inquisitor 4
Divination
As named bullet, but deals 2 points of damage for every caster level.
Class Levels:
Witch 6
Hunter 4
Ranger 4
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Necromancy
Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Transmutation
+1 on damage rolls with each hit (max +5).
Class Levels:
Druid 2
Hunter 2
Transmutation
Gives subject -10 on Survival checks.
Class Levels:
Druid 3
Witch 3
Hunter 3
Transmutation
Subject cannot be tracked by scent.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Illusion
Targeted creature may not positively influence anyone.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Enchantment
You radiate the unearthly grace of a nereid.
Class Levels:
Druid 1
Witch 1
Hunter 1
Conjuration
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Illusion
Sends vision dealing 1d10 damage, fatigue.
Class Levels:
Bard 5
Skald 5
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Abjuration
This powerful ward gives the target the ability to get out of trouble and relieves harmful effects and conditions.
Class Levels:
Witch 8
Cleric 8
Oracle 8
Warpriest 8
Enchantment
This spell creates an unearthly and infectious song that seductively summons all who hear it.
Class Levels:
Bard 4
Druid 3
Skald 4
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 4
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Antipaladin 3
Abjuration
As nondetection, but you may divide the duration among creatures touched.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Antipaladin 4