Necromancy
Add to your ki pool when you critically hit.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Necromancy
Single target is fatigued for 1 round.
Class Levels:
Inquisitor 1
Antipaladin 1
Necromancy
Enables possession of another creature.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Necromancy
You curse a dying creature to gain hero points.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Necromancy
As magic jar, but limited to line of sight.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Necromancy
Designates action that triggers curse on subject.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 5
Necromancy
Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Necromancy
You inflict a curse of the roiling sea upon the target, making it permanently sickened.
Class Levels:
Druid 5
Witch 5
Hunter 5
Necromancy
Creature is affected by negative oracle's curse effects.
Class Levels:
Oracle 2
Necromancy
Sphere inflicts negative levels.
Class Levels:
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Necromancy
Target takes a -4 penalty against poison.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Antipaladin 2
Necromancy
Target takes 1d6 nonlethal damage; you gain an Intimidate bonus.
Class Levels:
Inquisitor 1
Necromancy
Target's attacks carry filth fever.
Class Levels:
Druid 4
Witch 5
Cleric 4
Hunter 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Necromancy
Cloud infects creatures like contagion.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Necromancy
Touch deals 1d3 Con damage 1/round for 6 rounds.
Class Levels:
Druid 3
Witch 4
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Warpriest 4
Antipaladin 4
Necromancy
Possess and animate one object.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Subject is sickened and has -4 Dex.
Class Levels:
Druid 2
Witch 2
Hunter 2
Necromancy
Ray causes 1d6 Str penalty + 1 per 2 levels.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Necromancy
Ray makes subject exhausted.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Necromancy
Dead creature cannot be revived.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 5
Warpriest 4
Necromancy
Gain more hit points while sleeping.
Class Levels:
Bard 1
Skald 1
Necromancy
Skeletal corpse grows flesh.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Necromancy
Recent attacker is afflicted with penalties.
Class Levels:
Inquisitor 3