Evocation
Ray deals 1d3 cold damage.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Elementalist Wizard 0
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Evocation
Foes take 1d8 damage/two caster levels (max 5d8).
Class Levels:
Inquisitor 4
Abjuration
You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Evocation
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.
Class Levels:
Bard 2
Magus 3
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Enchantment
Target is compelled to stay near another.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Ammunition in the targeted firearm generates excessive recoil.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Shrinks one willing animal.
Class Levels:
Druid 2
Hunter 2
Ranger 3
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Transmutation
As reduce person, but affects 1 humanoid creature/level.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Conjuration
Alters item to transport its possessor to your abode.
Class Levels:
Witch 9
Cleric 7
Oracle 7
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 7
Conjuration
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Class Levels:
Druid 9
Witch 7
Cleric 7
Oracle 7
Shaman 7
Warpriest 7
Transmutation
Brings dead subject back in a random body.
Class Levels:
Druid 4
Witch 5
Hunter 4
Shaman 4
Transmutation
Temporarily mitigates the fragile quality in targeted weapon or armor.
Class Levels:
Magus 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
As reinforce armaments, but you may divide the spell's duration among objects touched.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Class Levels:
Summoner 3
Conjuration
As lesser rejuvenate eidolon, but cures 5d10 damage +1/level (max +20).
Class Levels:
Summoner 5
Conjuration
Eidolon cured 1d10 damage +1/level (max +5).
Class Levels:
Summoner 1
Conjuration
Loads a single shot into your weapon every round.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Cures normal or magical blindness or deafness.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Paladin 3
Alchemist 3
Warpriest 3
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Warpriest 3
Inquisitor 3
Conjuration
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Alchemist 3
Warpriest 3
Inquisitor 3