Abjuration
As protection from law, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
Confers +8 resistance bonus.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Abjuration
This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Abjuration
You shroud the targeted technological object or creature (such as a robot or a nanotech swarm) with magical energy.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Warpriest 3
Inquisitor 3
Abjuration
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Class Levels:
Bard 1
Skald 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Abjuration
Pushes away metal and stone.
Class Levels:
Druid 8
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Abjuration
Creatures can't approach you.
Class Levels:
Cleric 7
Oracle 7
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Warpriest 7
Inquisitor 6
Abjuration
Subject gains +1 on saving throws.
Class Levels:
Bard 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Elementalist Wizard 2
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Abjuration
Take damage for an ally for many rounds.
Class Levels:
Paladin 4
Abjuration
+1 AC/four levels (max +5).
Class Levels:
Paladin 3
Inquisitor 4
Abjuration
Opponents can't attack you, and you can't attack.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Abjuration
Subject is invisible to sight and scrying; renders creature comatose.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Abjuration
Invisible disc gives +4 to AC, blocks magic missiles.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Abjuration
Aura grants +2 or higher deflection bonus.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Abjuration
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
Class Levels:
Cleric 8
Oracle 8
Warpriest 8
Abjuration
You take half of subject's damage.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Abjuration
A shield of force protects you until you dismiss it in an explosion of electricity.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Abjuration
Reduce the berserk chance of a construct.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Abjuration
Subject is immune to one spell per 4 levels.
Class Levels:
Cleric 4
Oracle 4
Alchemist 4
Warpriest 4
Inquisitor 4
Abjuration
As spell immunity, but you may divide the duration among creatures touched.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5