Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Thick ice holds and damages the target.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
As icy prison, but it affects 1 creature/level.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Evocation
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.
Class Levels:
Magus 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Evocation
Transfer spells to subject.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Evocation
Inflict 10 damage/level to one creature/round.
Class Levels:
Cleric 9
Oracle 9
Warpriest 9
Evocation
Hand provides cover against 1 opponent.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
Dispels invisibility within 5 ft./level.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Evocation
You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.
Class Levels:
Cleric 7
Oracle 7
Warpriest 7
Evocation
You gain an additional effect while a judgment is active.
Class Levels:
Inquisitor 4
Evocation
Target takes 1d6 sonic/level and is stunned.
Class Levels:
Bard 5
Skald 5
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
Target is restricted to a specific location.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 4
Evocation
Object shines like a torch.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Evocation
Creates a soaring beacon of light.
Class Levels:
Paladin 2
Evocation
Targets in a line take 1d6 electricity/level.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
Electricity deals 1d6/level damage.
Class Levels:
Adept 3
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Evocation
Empowers bombs you throw with a ward that deals lightning damage each time those damaged by the bomb move more than 5 feet.
Class Levels:
Alchemist 3
Investigator 3
Evocation
A single evil creature takes more damage from creatures with a good aura.
Class Levels:
Paladin 2
Inquisitor 3
Evocation
A single target is deafened until the condition is removed, and is confused for 1 round.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Evocation
Floating magic blade strikes opponents.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
1d4+1 damage; +1 missile per two levels above 1st (max 5).
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Evocation
Four meteors each deal 6d6 fire damage.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Evocation
Requests a deity's intercession.
Class Levels:
Cleric 9
Oracle 9
Warpriest 9
Evocation
Harms and dazes chaotic creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4