Evocation
Intense tremor shakes 80-ft.-radius.
Class Levels:
Druid 8
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Conjuration
Summons multiple elementals.
Class Levels:
Druid 9
Witch 9
Shaman 9
Transmutation
This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Class Levels:
Druid 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Necromancy
Subject gains 2d4 negative levels.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Transmutation
Plants entangle everyone in 40-ft. radius.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Enchantment
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Transmutation
Travel to Ethereal Plane with companions.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Necromancy
Gain 1d10 temporary hp + 1/level (max +10).
Class Levels:
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Necromancy
Gain 2d10 temporary hp + 1/level.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Necromancy
Possess your familiar.
Class Levels:
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Necromancy
Subjects within cone flee for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Inquisitor 4
Antipaladin 4
Divination
Shows most direct way to a location.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Transmutation
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
Acorns and berries become grenades and bombs.
Class Levels:
Druid 6
Hunter 6
Shaman 6
Evocation
Deals 1d6/level fire damage.
Class Levels:
Druid 7
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Evocation
Touch attack deals 1d8 + 1/two levels damage.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Evocation
Smites foes with divine fire (1d6/level damage).
Class Levels:
Druid 4
Cleric 5
Hunter 4
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Transmutation
Turns subject creature into statue.
Class Levels:
Magus 6
Witch 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
Fog obscures vision.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Divination
"Sixth sense" warns of impending danger.
Class Levels:
Druid 9
Witch 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
Target takes cold damage and is fatigued.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Shaman 1
Bloodrager 1
Necromancy
Preserves one corpse.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2