Illusion
Targeted creature may not positively influence anyone.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Fog surrounds you.
Class Levels:
Adept 1
Druid 1
Magus 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Transmutation
Opens or closes small or light things.
Class Levels:
Bard 0
Magus 0
Skald 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Transmutation
You fly at a speed of 40 ft. and can hustle over long distances.
Class Levels:
Magus 5
Witch 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Elementalist Wizard 5
Transmutation
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone.
Class Levels:
Magus 4
Witch 3
Cleric 3
Oracle 3
Wizard 3
Paladin 4
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Conjuration
Creates an explosion of conjured metal pellets.
Class Levels:
Magus 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 4
Illusion
Fearsome illusion kills subject or deals 3d6 damage.
Class Levels:
Magus 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Conjuration
Magic horse appears for 1 hour/level.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Bloodrager 3
Evocation
You may seize an object or manipulate it from afar.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
The target's tail moves and acts more quickly, almost with a mind of its own.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Universal
Performs minor tricks.
Class Levels:
Bard 0
Magus 0
Skald 0
Wizard 0
Arcanist 0
Sorcerer 0
Transmutation
Turns fire into light or thick smoke.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Necromancy
Ray causes 1d6 Str penalty + 1 per 2 levels.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Necromancy
Ray makes subject exhausted.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
Ray deals 1d3 cold damage.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Elementalist Wizard 0
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Evocation
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.
Class Levels:
Bard 2
Magus 3
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1
Investigator 1
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Transmutation
As reduce person, but affects 1 humanoid creature/level.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Transmutation
Temporarily mitigates the fragile quality in targeted weapon or armor.
Class Levels:
Magus 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
As reinforce armaments, but you may divide the spell's duration among objects touched.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Conjuration
Loads a single shot into your weapon every round.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Creates a magical well of retribution that a caster can unleash with blinding speed.
Class Levels:
Magus 3
Witch 4
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4