An eidolon is a powerful outsider permanently bonded to a summoner. Unlike summoned monsters, an eidolon is always the same entity — it grows in strength as the summoner advances and shares a fragment of his soul. The summoner shapes its physical form and allocates evolution points (EP) to customize its attacks, senses, and special abilities. Evolutions are chosen at each summoner level and are fixed until the next level-up (or until the summoner spends 1 gp per EP on the transmogrify spell to rebuild the eidolon from scratch).

Ready to build? The interactive Eidolon Builder lets you pick a base form, spend evolution points, and preview all stat adjustments — fully client-side, no account required.

Base Forms

Each eidolon starts as one of four base forms. The form determines starting size, speed, natural armor, ability scores, saves, and which attacks are available for free. All free evolutions count against the maximum attacks limit.

Biped APG
SizeMedium
Speed30 ft.
Natural Armor+2
Good SavesFort, Will
Bad SaveRef
Base Attack2 claws (1d4)

Ability Scores: Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11

Free Evolutions: Claws, Limbs (arms), Limbs (legs)

Quadruped APG
SizeMedium
Speed40 ft.
Natural Armor+2
Good SavesFort, Ref
Bad SaveWill
Base AttackBite (1d6)

Ability Scores: Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11

Free Evolutions: Bite, Limbs (legs) ×2

Serpentine APG
SizeMedium
Speed20 ft., climb 20 ft.
Natural Armor+2
Good SavesRef, Will
Bad SaveFort
Base AttacksBite (1d6), Tail Slap (1d6)

Ability Scores: Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11

Free Evolutions: Bite, Climb, Reach (bite), Tail, Tail Slap

Aquatic Ultimate Magic
SizeMedium
Speed20 ft., swim 40 ft.
Natural Armor+2
Good SavesFort, Ref
Bad SaveWill
Base AttackBite (1d6)

Ability Scores: Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11

Free Evolutions: Bite, Gills, Limbs (legs) ×2, Swim

Eidolon Base Statistics

Select your summoner level to highlight the matching row. All bonuses are in addition to the base form stats above. The armor bonus is added to natural armor; the Str/Dex bonus is added to the eidolon's starting Str and Dex scores.

LevelHDBABGood SavesBad Save SkillsFeatsArmor BonusStr/Dex Bonus EPMax AttacksSpecial
1st1+1+2+041+0+033Darkvision, link, share spells
2nd2+2+3+081+2+143Evasion
3rd3+3+3+1122+2+153
4th3+3+3+1122+2+174
5th4+4+4+1162+4+284Ability score increase
6th5+5+4+1203+4+294Devotion
7th6+6+5+2243+6+3104
8th6+6+5+2243+6+3114
9th7+7+5+2284+6+3135Multiattack
10th8+8+6+2324+8+4145Ability score increase
11th9+9+6+3365+8+4155
12th9+9+6+3365+10+5165
13th10+10+7+3405+10+5175
14th11+11+7+3446+10+5196Improved evasion
15th12+12+8+4486+12+6206Ability score increase
16th12+12+8+4486+12+6216
17th13+13+8+4527+14+7226
18th14+14+9+4567+14+7236
19th15+15+9+5608+14+7257
20th15+15+9+5608+16+8267

Evolution Pool

At each summoner level the eidolon receives a pool of evolution points (EP) shown in the EP column above. When the summoner gains a level he decides how all EP are allocated — the choices are set until the next level-up. The transmogrify spell (1 gp per EP) allows a full rebuild between levels.

  • Free-form evolutions (Bite, Climb, Swim, etc.) do not cost EP from the pool — they are granted by the base form for free.
  • The same evolution can be taken multiple times only if it is marked repeatable.
  • Prerequisites must be met at the time of selection; losing an evolution mid-pool does not invalidate others, but it does remove the benefit of the prerequisite evolution.
  • At summoner level 10, the Aspect ability lets the summoner borrow up to 2 EP from the eidolon's pool (reducing the eidolon's available EP by the same amount). At level 18, Greater Aspect allows borrowing up to half the pool.

Evolutions Reference

Four cost tiers. Entries marked R can be taken more than once. Form restrictions are noted inline. Entries from Ultimate Magic are tagged UM.

Bite
1 EP R

Razor-sharp bite attack (1d6; 1d8 Large; 2d6 Huge), primary. If the eidolon already has a bite, deals 1½× Str on damage rolls.

Claws
1 EP
Prereq: Limbs (arms) · Arm limbs only

Two claw attacks (1d4; 1d6 Large; 1d8 Huge), primary. Applied to one pair of arm limbs; does not add extra attacks if the base form already has claws.

Climb
1 EP R

Climb speed equal to base speed. Each additional selection increases climb speed by 20 ft.

Gills
1 EP

Breathe underwater indefinitely.

Improved Damage
1 EP R
Prereq: Natural attack

One natural attack's damage die increases one step. Each selection applies to a different attack.

Improved Natural Armor
1 EP R

+2 natural armor. Can be taken once per 5 summoner levels.

Magic Attacks
1 EP

All natural attacks treated as magic for DR. At summoner level 10+, also treated as the eidolon's alignment.

Mount
1 EP
Quadruped or Serpentine only

Combat-trained mount; eidolon must be at least one size larger than rider.

Pincers
1 EP R
Prereq: Limbs

Two pincer attacks on one limb pair (1d6; 1d8 Large; 2d6 Huge), secondary. Grants +2 CMB to grapple if Grab is also selected.

Pounce
1 EP
Quadruped only

Full attack after a charge.

Pull
1 EP R
Prereq: Natural attack

One attack type pulls target 5 ft. closer on a free CMB check. Each selection applies to a different attack type.

Push
1 EP R
Prereq: Natural attack

One attack type pushes target 5 ft. away on a free CMB check. Each selection applies to a different attack type.

Reach
1 EP R
Prereq: Natural attack

One attack gains +5 ft. reach. Each selection applies to a different attack.

Resistance
1 EP R

Resist 5 vs. one energy type (acid, cold, electricity, fire, sonic). Each additional selection: +5 resist (same or different type), max 15 per type without Immunity.

Scent
1 EP

Scent special quality; detects opponents within 30 ft. by smell (60 ft. upwind, 15 ft. downwind).

Skilled
1 EP R

+8 racial bonus to one skill. Each selection applies to a different skill.

Slam
1 EP R
Prereq: Limbs (arms)

Devastating slam attack (1d8; 2d6 Large; 2d8 Huge), primary. Requires arm limbs; replaces the claws from the base form if desired.

Sting
1 EP R
Prereq: Tail

Stinger on tail (1d4; 1d6 Large; 1d8 Huge), primary. Each additional selection adds another sting.

Swim
1 EP R

Swim speed equal to base speed. Each additional selection increases swim speed by 20 ft. Does not grant water breathing.

Tail
1 EP R

+2 racial bonus on Acrobatics (balance). Required by Sting and Tail Slap.

Tail Slap
1 EP R
Prereq: Tail

Tail bash attack (1d6; 1d8 Large; 2d6 Huge), secondary. Each additional selection adds another tail slap.

Tentacle
1 EP R

Tentacle attack (1d4; 1d6 Large; 1d8 Huge), secondary. Each selection adds another tentacle.

Wing Buffet
1 EP
Prereq: Flight (wings)

Two wing attacks (1d4; 1d6 Large; 1d8 Huge), secondary.

Ability Increase
2 EP R

+2 to one ability score. Can be applied once per ability score per selection.

Constrict
2 EP
Prereq: Grab · Serpentine only

When grappling via Grab, deals additional damage equal to the grabbing attack's damage.

Energy Attacks
2 EP
Prereq: Summoner level 5

All natural attacks deal +1d6 energy damage (acid, cold, electricity, or fire).

Flight
2 EP

Fly speed equal to base speed. Maneuverability: Good (Medium or smaller), Average (Large), Poor (Huge). Wings may also qualify for Wing Buffet.

Gore
2 EP

Horn gore attack (1d6; 1d8 Large; 2d6 Huge), primary.

Grab
2 EP R
Prereq: Natural attack

Free CMB grapple attempt on hit. Choose one attack type (bite, claw, pincers, slam, tail slap, or tentacle). Each selection applies to a different attack type.

Immunity
2 EP R

Immunity to one energy type (acid, cold, electricity, fire, or sonic). Each selection applies to a different type.

Limbs
2 EP R

Additional pair of limbs. Arms: gives hands (no extra attacks without other evolutions). Legs: +10 ft. base speed per pair.

Poison
2 EP
Prereq: Bite or Sting

Poison attack on bite or sting (injury; Fort negates; 1/round for 4 rounds; 1d4 Str; cure 1 save; DC = 10 + ½ HD + Con).

Rake
2 EP
Prereq: Grab

2 rake attacks (1d4; 1d6 Large; 1d8 Huge) when grappling, primary. Delivered each time the eidolon succeeds on a grapple check.

Rend
2 EP
Prereq: Claws (×2)

When two claw attacks hit the same target in one round, deal claw damage as bonus damage.

Trample
2 EP

Full-round overrun vs. targets one size smaller; no CMB check needed; target can attempt Ref (DC = CMB) for half damage.

Tremorsense
2 EP
Prereq: Summoner level 7

Tremorsense 30 ft. while both eidolon and target are on the ground.

Trip
2 EP
Prereq: Bite

Free CMB trip attempt on a successful bite attack.

Weapon Training
2 EP

Simple Weapon Proficiency. Spending 2 additional EP (4 total) grants all martial weapon proficiency as well.

Blindsense
3 EP

Pinpoints creature locations within 30 ft. without sight; those creatures still have total concealment.

Burrow
3 EP
Prereq: Summoner level 5

Burrow speed = ½ base speed through dirt, clay, sand, and earth. No tunnel left behind.

Damage Reduction
3 EP

DR 5/[chosen alignment]. Must choose an alignment opposite to one the eidolon possesses.

Frightful Presence
3 EP

Opponents within 30 ft. shaken for 3d6 rounds (Will negates; DC = 10 + ½ HD + Cha).

Swallow Whole
3 EP
Prereq: Grab (bite), Summoner level 9

If the eidolon starts its turn with a bitten creature, it may CMB to swallow it (up to one size smaller); swallowed creature takes bite damage + 1d8+Str per round.

Web
3 EP

Spinnerets; ranged touch webbing (8/day) entangles targets up to one size larger; can also anchor and move across web.

Blindsight
4 EP
Prereq: Blindsense

Ignores darkness, invisibility, and concealment within 30 ft. (requires line of effect).

Breath Weapon
4 EP

30-ft. cone or 60-ft. line; 1d6/HD damage (energy type chosen at selection); Ref half; usable 1/1d4 rounds.

Fast Healing
4 EP
Prereq: Summoner level 11

Fast healing 1; heals 1 HP per round.

Large
4 EP

Grow to Large size: +8 Str, +4 Con, +2 natural armor, −2 Dex; −1 size penalty to AC/attacks; +1 bonus to CMB/CMD; attacks scale up one die step.

Spell Resistance
4 EP
Prereq: Summoner level 9

SR = 11 + summoner level. Does not apply to spells cast by the summoner.

Eidolon Special Abilities

These are granted automatically at specific summoner levels — they do not cost EP.

LevelAbilityEffect
1Darkvision60-ft. darkvision.
1LinkSummoner and eidolon can communicate empathically, even across planes.
1Share SpellsSummoner may cast spells with a target of "you" on the eidolon instead.
2EvasionOn a successful Ref save for half damage, takes no damage instead.
5, 10, 15Ability Score Increase+1 permanent to one ability score (eidolon's choice, must be the eidolon's highest or a score of 11+).
6Devotion+4 morale bonus on Will saves vs. enchantments.
9MultiattackSecondary attacks take −2 penalty rather than −5.
14Improved EvasionOn a failed Ref save, takes only half damage; on a success, takes none.

Eidolon Skills

Eidolons have the following default class skills: Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex).

At 1st level the summoner chooses 4 additional class skills for the eidolon. These choices are permanent. If the eidolon gains a fly speed at any point, it automatically gains Fly (Dex) as a class skill for free.

Aspect & Greater Aspect

At 10th level a summoner gains the Aspect ability. He may borrow up to 2 evolution points from his eidolon's pool to apply to himself. Each borrowed EP reduces the eidolon's available EP by the same amount. Borrowed evolutions do not grant limbs, natural attacks, or large size — physical evolutions that would be nonsensical on a humanoid body are unavailable.

At 18th level, Greater Aspect allows the summoner to borrow up to half the eidolon's total EP (rounded down).

Eidolon Builder — select a level, pick a base form, and spend EP interactively. Build is shareable via URL.